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Making Learning Meaningful to Millennials through RWLDs Leigh Zeitz University of Northern Iowa

Making learning meaningful iste 13

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  • 1. Leigh ZeitzUniversity of Northern Iowa
  • 2. We must teach our studentsfor their tomorrows,NOT our yesterdays.
  • 3. Lets tweetour comments.#MLMiste
  • 4. Connected LearningConnected World
  • 5. GenerationAlpha
  • 6. Generation BirthYears Ages in 2013Generation X 1963 - 1980 33 - 50GenerationY(Millennials)1981 - 1994 19 - 32Generation Z 1995 2009 4 - 18Alpha Gen 2010 - 2013 0 - 3
  • 7. Cynical DontTrust Authority Individualistic Flexible Technology adept Had Distant parents Value work/life balance
  • 8. Civic-minded Materialistic Connected Trust authority Meaningful work Hovering parents Want children
  • 9. Web-based 2/3 of Gen Z Collaborate online Contribute to websites Tech makes things possible Are connected duringhomework and studying 25% connected in 5 min
  • 10. Interested in Social Justice Highly educated Innovative thinkers Find solutions to problems Gamers Bored withTechnology Excited about Opportunities
  • 11. GenY + Gen Z = > 3 billion people
  • 12. Selfish If not eating, they aresleeping. Concentration span nanoseconds Few skills and limitedinterest in taking ProfDevelopment toacquire more.GenerationAlpha
  • 13. Globally connected Formally educated Materialistic Wealthier parents (GenY) Gamers
  • 14. msnbcmedia3.msn.com
  • 15. www.realneo.us
  • 16. Digital ComfyDigital Savvyflickr.com/gmaglia & flickr.com/rainbowgang
  • 17. Positive and confidentCan-doAttitudeFlickr.com/rdecom
  • 18. StructureFrequentFeedbackVariety ofTasksFlickr.com/zeitz
  • 19. AreTeam PlayersAppreciateDiversityEnjoyCollaborationFlickr.com/ToGaWandering
  • 20. LearnWorkPlayFlickr.com/ToGaWandering
  • 21. Fun and Flexible Give Guidance and some Structure Leverage Comfort w/Collaboration & Multi-Tasking Positive Feedback Answer all their Questions LetTHEM know that what they do Matters.
  • 22. Authentic and Flexible Project-Based Learning in FlippedClassrooms Connect Globally Game-Oriented Structure Sequence of challenges w/INSTANT FEEDBACK LetTHEM know that what they do Matters.
  • 23. Flickr.com/MediaJon
  • 24. Doing is more importantthan knowingReality is no longer realLearning more closelyresembles Nintendothan logic
  • 25. Consumer and Creatorare blurringTyping is preferredto handwriting
  • 26. Multi-taskingis a way of lifeBuzzabouttechnolology.com
  • 27. Rapidly shifting attention between multiple tasks.
  • 28. DigitalMediaNet.com
  • 29. ReelStatic.com
  • 30. Expo Hall #3276
  • 31. PewInternet.com
  • 32. http://tinyurl.com/HowMillRU
  • 33. TV watching Reading newspapers Playing video games Cell phone Text messages High-paying job Appreciating diversity Politics Social networking Religion Parents married Tattoo Piercinghttp://tinyurl.com/HowMillRU
  • 34. http://tinyurl.com/HowMillRU
  • 35. http://tinyurl.com/HowMillRU
  • 36. RoteRelational
  • 37. U.S. Department of Ed Fed. Comm. Commission Publishing/TechnologyCorporations
  • 38. Read WatchDoListen
  • 39. ReadingsWatchingsListeningsDoings
  • 40. ReadingsRead
  • 41. Watchings Watch
  • 42. ListeningsListen
  • 43. Actively engaged with contentDoingsDo
  • 44. We must teach our studentsfor their tomorrows,NOT our yesterdays.