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Make Learning an Adventure with 3D GameLab Stan Skrabut, Ed.D. @uwcesedtech #uwces http:// www.slideshare.net/ skrabut

Make learning an adventure with 3D GameLab

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This presentation was given at an Ignite! type session for the University of Wyoming Evolution conference. It discusses how I used 3D GameLab to support a class I was giving.

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Page 1: Make learning an adventure with 3D GameLab

Make Learning an Adventure with 3D GameLab

Stan Skrabut, Ed.D.@uwcesedtech #uwceshttp://www.slideshare.net/skrabut

Page 2: Make learning an adventure with 3D GameLab

Make Learning an Adventure with 3D GameLab

Stan Skrabut, Ed.D.@uwcesedtech #uwceshttp://www.slideshare.net/skrabut

Page 3: Make learning an adventure with 3D GameLab

There are some classes where students need to develop a skill set to proceed.

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I am teaching a class – introduction to online teaching.

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By the end of the class, Students need to develop their own class in a LMS.

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I am using 3D GameLab to help students develop a LMS skillset.

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I want students to be familiar with all the different tools available to a LMS.

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What is 3D GameLab?

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Participants work through quests to develop skills or knowledge.

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Quests become available as quests are completed thus content can be scaffold.

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Participants earn awards, badges, levels, and achievements as they progress through quests.

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How does a learner progress through a

quest?

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Learners select and start a quest.

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Learners review the content, videos, audio, etc. and perform required task.

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Tasks can auto complete or be reviewed by the instructor. If the work is not satisfactory, it can be returned for rework.

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How does an instructor manage

quests?

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Quests can be uniquely created or cloned from the Armory.

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Feedback can be received on each quest from the learner’s perspective.

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3D GameLab lets an instructor track progression by Quest.

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… by student

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... by Group