63
Librarians Develop a Second Life to Reach More People Brian Gray (Brian Garfield in Second Life) Case Western Reserve University [email protected] KSU-SLA Student Chapter Symposium February 28, 2009

Librarians Develop a Second Life to Reach More People

Embed Size (px)

DESCRIPTION

KSU-SLA Student SymposiumFebruary 28, 2009

Citation preview

Page 1: Librarians Develop a Second Life to Reach More People

Librarians Develop a Second Life to Reach More People

Brian Gray(Brian Garfield in Second Life)

Case Western Reserve [email protected]

KSU-SLA Student Chapter SymposiumFebruary 28, 2009

Page 2: Librarians Develop a Second Life to Reach More People

What is Second Life?

• 3-D virtual metaverse entirely built and owned by its residents

• Began as 64 acres in 2003• By 2007 was 64K+ acres• Fully-integrated economy: Linden

Dollar Exchange• Linden Lab – Support & development• Pacific Standard Time (SL Time)

Page 3: Librarians Develop a Second Life to Reach More People

Metaverse (According to Wikipedia)

• From Neal Stephenson’s 1992 novel Snow Crash

• Widely used to describe the vision behind current work on fully immersive 3D virtual spaces

• Environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations.

Page 4: Librarians Develop a Second Life to Reach More People

http://secondlife.com

Page 5: Librarians Develop a Second Life to Reach More People

Windows MinimumSystem Requirements

• Internet Connection: Cable or DSL• Operating System: Windows XP or Vista• Computer Processor: 800MHz Pentium

III or Athlon, or better• Computer Memory: 512MB or better• Screen Resolution: 1024x768 pixels• Video/Graphics Card: nVidia GeForce 2,

GeForce 4mx, or better– OR ATI Radeon 8500, 9250, or better– OR Intel 945 chipset

Page 6: Librarians Develop a Second Life to Reach More People

LindeX Market Data

2009 JanuaryTotal Customers SpendingMoney In-World 4421431 - 500 L$ 169809501 - 2,000 L$ 795142001 - 5,000 L$ 564385,001 - 10,000 L$ 4006710,001 - 50,000 L$ 6964350,001 - 100,000 L$ 14905100,001 - 500,000 L$ 10062500,001 - 1,000,000 L$ 910Over 1,000,000 L$ 795

~$4000

Page 7: Librarians Develop a Second Life to Reach More People

Retain ALL IP Rights

Linden Lab's Terms of Service agreement recognizes Residents' right to retain full intellectual property protection for the digital content they create in Second Life, including avatar characters, clothing, scripts, textures, objects and designs. This right is enforceable and applicable both in-world and offline, both for non-profit and commercial ventures. You create it, you own it – and it's yours to do with as you please.

Page 8: Librarians Develop a Second Life to Reach More People

Example of Use Fees(Beyond Basic Free Account)

• US$9.95/month Premium Membership, includes 512sqm and weekly stipend

• 1/128 region, 512sqm, 117 prims, US$5

• Entire region, 65,536sqm, 15,000 prims, US$195

Page 9: Librarians Develop a Second Life to Reach More People

1.4 million last 60 daysand 69k currently

Page 10: Librarians Develop a Second Life to Reach More People

Ohio University Without Boundaries

http://www.ouwb.ohiou.edu/

Page 11: Librarians Develop a Second Life to Reach More People

Ohio University Video on SL

http://www.youtube.com/watch?v=aFuNFRie8wA

PLAY MOVIE

Page 12: Librarians Develop a Second Life to Reach More People

Avatars – Who do you want to be?

Page 13: Librarians Develop a Second Life to Reach More People

Dress for the Moment

Page 14: Librarians Develop a Second Life to Reach More People

Recreating or Redesigning

Page 15: Librarians Develop a Second Life to Reach More People

Virtual Recruiting

http://admission.case.edu/secondlife.asp

Page 16: Librarians Develop a Second Life to Reach More People

CWRU Promotes Dorms

Page 17: Librarians Develop a Second Life to Reach More People

Try Before You Buy

Page 18: Librarians Develop a Second Life to Reach More People

Kelvin Smith Library (CWRU)

Page 19: Librarians Develop a Second Life to Reach More People

Alliance Virtual Library

• Partner: Alliance Library System– one of nine regional library systems in

Illinois with over 250 member libraries of all types

• Partner: OPAL– Online programming for all libraries

• Public Blog: http://infoisland.org/• Other links, including “working site”:

http://infoisland.org/links/

Page 20: Librarians Develop a Second Life to Reach More People

Examples from AVL

• Genealogy Research Center

• Library Gallery

• Mystery Manor

• Performance Center

• Science Center

• SF/Fantasy Center

• Health Info

Page 21: Librarians Develop a Second Life to Reach More People

Second Life Library:Info Island I, Cybrary City, etc.

By HVX Silverstar

http://www.flickr.com/photos/photolibraries/511035937/in/pool-secondlifelibrary/

Page 22: Librarians Develop a Second Life to Reach More People
Page 23: Librarians Develop a Second Life to Reach More People
Page 24: Librarians Develop a Second Life to Reach More People
Page 25: Librarians Develop a Second Life to Reach More People
Page 26: Librarians Develop a Second Life to Reach More People
Page 27: Librarians Develop a Second Life to Reach More People
Page 28: Librarians Develop a Second Life to Reach More People

Renaissance Island

By HVX Silverstarhttp://www.flickr.com/photos/photolibraries/

527404571/in/pool-secondlifelibrary/

Page 29: Librarians Develop a Second Life to Reach More People

Collaboration Takes New Format: My First Experience

Page 30: Librarians Develop a Second Life to Reach More People

Online PresentationsExample: Presentation by R. David Lankes, PhD, is Director of the Information Institute of Syracuse (IIS) and an Associate Professor at Syracuse University’s School of Information Studies

http://quartz.syr.edu/rdlankes/blog/

Page 31: Librarians Develop a Second Life to Reach More People

Socialize Online

Page 32: Librarians Develop a Second Life to Reach More People

Example Course: Virtual World Librarianship - Your Second Life

• University of Illinois at Urbana-Champaign, The Graduate School of Library and Information Science, & Illinois Alliance Library System

• Six 2-hour synchronous sessions will meet online in Second Life

http://www.lis.uiuc.edu/programs/cpd/Second_Life.html

Page 33: Librarians Develop a Second Life to Reach More People

San Jose State University's School of Library & Information Science

http://www.youtube.com/watch?v=ADE0VSffgis

PLAY MOVIE

Page 34: Librarians Develop a Second Life to Reach More People

Mukwa Dibou (ALA President-Elect, Loriene Roy) and Jeremy Kemp (arriving) on SJSU sim

chatting with SJSU students and librarians.

http://www.flickr.com/photos/photolibraries/511014362/in/pool-secondlifelibrary/

Page 35: Librarians Develop a Second Life to Reach More People

Brand Map of Second Life: http://www.kzero.co.uk/blog/?p=430

Page 36: Librarians Develop a Second Life to Reach More People

Avatar Academics, UCLA Magazine (4/07)

• Esther Grassian, an information literacy outreach coordinator at UCLA's College Library; her avatar - Alexandria Knight.

• “Ball State University's students discuss their assignments on SL”

• “Students of a Pepperdine University distance-learning course meet every fortnight to learn, as well as explore, what it's like to be part of an online community.”

http://www.magazine.ucla.edu/features/second-life_virtual-classroom/

Page 37: Librarians Develop a Second Life to Reach More People

Educators Explore 'Second Life‘Online (CNN.com)

• “The three-dimensional virtual world makes it possible for students taking a distance course to develop a real sense of community, said Rebecca Nesson.”

• “Most people think online learning doesn't require participation or engagement with course material, he said. But in "Second Life" there's real-time interaction, which means students need to engage in the discussion -- much as if they were sitting in a brick and mortar classroom.”

http://www.cnn.com/2006/TECH/11/13/second.life.university/

Page 38: Librarians Develop a Second Life to Reach More People

Negative Comments to Expect

• Only a game• Diversion• Only trying to be edgy• Waste of time• Lets do “first” life better instead• Fantasy, fake• Unprofessional• Porn, gambling

Page 39: Librarians Develop a Second Life to Reach More People

Signs of Growth & Acceptance

• Sweden to set up embassy in Second Life

• ALA Washington Opens Virtual Office

• Reuters had dedicated SL reporter

Page 40: Librarians Develop a Second Life to Reach More People

For Teens as Well

• Teen Second Life: http://teen.secondlife.com/

• Eye4You Alliance Island is sponsored by the Alliance Library System, PLCMC and SirsiDynix: http://www.eye4youalliance.youthtech.info/

Page 41: Librarians Develop a Second Life to Reach More People

More Towards Education

• http://secondlife.com/education/

• Second Life Best Practices in Education: Teaching, Learning, and Research 2007 International Conference– http://slbestpractices2007.wikispaces.com/

• https://blogs.secondlife.com

Page 42: Librarians Develop a Second Life to Reach More People

Directory of Libraries and Organizations

• http://infoisland.org/directory/

• National Library of Medicine, Specialized Information Services

Page 43: Librarians Develop a Second Life to Reach More People

Virtual Ability Island

Page 44: Librarians Develop a Second Life to Reach More People

Cleveland Public Library

Page 45: Librarians Develop a Second Life to Reach More People
Page 46: Librarians Develop a Second Life to Reach More People
Page 47: Librarians Develop a Second Life to Reach More People

Deep Sea Marine Aquarium& Sea-Life Centre

Page 48: Librarians Develop a Second Life to Reach More People

Second Life Science Center

Page 49: Librarians Develop a Second Life to Reach More People

International Spaceflight Museum

Page 50: Librarians Develop a Second Life to Reach More People

Nature Publishing Group's Island:Eukaryotic Cell

Page 51: Librarians Develop a Second Life to Reach More People

Texas State University – San Marcos

Page 52: Librarians Develop a Second Life to Reach More People

Texas State University – San Marcos

Page 53: Librarians Develop a Second Life to Reach More People

The Tisch Library and Wright Center Climate Change Education Center (Tufts University)

Page 54: Librarians Develop a Second Life to Reach More People

NASA CoLab

Page 55: Librarians Develop a Second Life to Reach More People

Piata Revolutiei - First Romanian city accurately represented in SL

Page 56: Librarians Develop a Second Life to Reach More People

Cultural Arts Museum's interpretation of England during the Neolithic Period

(James Madison University)

Page 57: Librarians Develop a Second Life to Reach More People

Team OKAPI and Berkeley archaeologists mirror the prehistoric village, museum and archaeology

in action at Catalhoyuk, Turkey.

Page 58: Librarians Develop a Second Life to Reach More People

Museum of the African-American Experience

Page 59: Librarians Develop a Second Life to Reach More People

Vikingecenter (Denmark)

Page 60: Librarians Develop a Second Life to Reach More People

Fenimore Art Museum in Cooperstown NY

Page 61: Librarians Develop a Second Life to Reach More People

Abyss Museum of Ocean Science

Page 62: Librarians Develop a Second Life to Reach More People

Hanging Gardens of Babylon

Page 63: Librarians Develop a Second Life to Reach More People

Librarians Develop a Second Life to Reach More People

Brian Gray

(Brian Garfield in Second Life)

Case Western Reserve University

[email protected]

KSU-SLA Student Chapter Symposium

February 28, 2009