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LEVERAGING THE POTENTIAL OF MOBILE LEARNING Danielle Mirliss, Ed.D. Associate Director Teaching, Learning and Technology Center Seton Hall University [email protected] Twitter @dmirliss

Leveraging the Potential of Mobile Learning

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Keynote Presentation for Faculty Development Day at PCCC given on May 15, 2014. Discusses the potential of mobile learning in the context of higher education. Links to resources are provided.

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LEVERAGING THE POTENTIAL OF MOBILE LEARNINGDanielle Mirliss, Ed.D.Associate DirectorTeaching, Learning and Technology CenterSeton Hall [email protected] @dmirliss

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EVOLUTION OF MOBILE COMPUTING

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Seton Hall University

• Diocesan Catholic University

• Main campus located in suburban NJ, 15 miles from NYC

• Law School located in Newark, NJ

• Approx. 4,500 full time undergraduate students

• Approx. 450 full time faculty

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Mobile Computing @ Seton Hall University

• 1996 University strategic plan set goal “to provide a technologically advanced learning environment for our students and faculty.”

• 1998 Mobile Computing Program became mandatory for all FT Freshmen

• Mobile Computing Program “is an innovative academic program that has three interrelated components: (1) access(2) services(3) curricular integration

• Funded by technology fees

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Mobile Campus Milestones

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Results of Mobile Computing• In 1998 SHU drew largest incoming Freshmen class with highest

average SAT; in the past decade SHU has grown from 900 to 1200 average incoming class, in accordance with 1996 strategic plan

• SHU undertook long-term study of the impact of technology on teaching and learning at SHU; results show that the Mobile Computing Program has had a significant positive impact on active learning, student collaboration, communication with instructor, and other indicators of effective teaching

• A significant number of faculty / academic departments have undertaken the integration of technology into the curriculum in ways intended to improve student learning or reduce instructional costs

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PEW Internet & American Life Project• Mobile Device Ownership by College Students

• 88% own cell phones• 81% own digital cameras• 63% own MP3 players• 55% own video cameras• 55% own laptop computers• 27% own PDA or Blackberry

(Data from January 2008)

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SHU Mobile StrategyAssumptions:

• Evolving and developing definition of “mobile”• Device non-specific• Carrier agnostic

Goals and Objectives:• Extend rich technological environment & services• Present new and innovative teaching/learning solutions• Agile communications & engagement

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Mobile Integration• 2008 – Kindle Pilot• 2009 – Nokia Pilots• 2010 – iPad pilot, SMHS• 2011 – CEHS iPad Pilot• 2011 – Droid tablet pilot• 2012 – CEHS iPad Cart• 2012 – Nokia Phones Given to Freshman• 2012 – Windows 8 Tablets

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SHU Windows 8 Tablet Initiative

https://www.youtube.com/watch?v=p_PJHVWeDFI#t=166

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MOBILE LEARNING

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Mobile Learning“The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning. Learners involved may or may not be mobile. Learning can take place in any location, and at any time…”

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ECAR Research• EDUCAUSE Center or Analysis and Research (ECAR)• Study of Undergraduate Students and IT, 2013

• Undergraduate Students• 113,035 respondents (1,600,043 invited)• 251 implementation sites• 47 States represented• 14 countries represented

Infographic of Study Resultshttp://net.educause.edu/ir/library/pdf/ERS1302/Eig1302.pdf

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UFC Survey (2012)

Exploring Students' Mobile Learning Practices in Higher Education, 2013

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APP EXPLOSION

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Mobile App vs Browser

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Focus of Higher Education Efforts

• Safety Alerts• Primary Web Presence• LMS• Campus Map• Campus Events• Faculty Information• Access to Grades• Library Services

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Freshman Experience App

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Personalized Learning

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Popular Apps

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Bb LearnCustomizable – students can rename, hideReorder, color-code courses, favorite blog posts, folders and announcements

Read and contribute to blog posts

Access grades, announcements and Course content

Interact on blogs and upload media

Reflect in their course journals

Dropbox integration

Take mobile tests

View class roster

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Clickers• Top Hat Student Response System• Poll Everywhere

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Multimedia Experiences

Visible Body

3D Periodic Table

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Engaging TextbooksWhat makes electronic books a potentially transformative technology is the new kinds of reading experiences that they make possible (Horizon Report, 2011)-Inkling

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Production Devices

http://digitalstorytelling.coe.uh.edu/index.cfm?id=44&cid=44http://www.pixton.com/ https://www.thinglink.comhttp://www.slideshare.net/ShellTerrell/digital-storytelling-with-mobile-devices

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Voices @ The HallStudents utilized the Nokia N97s to record freshman reflections on their experiences and conduct interviews, similar to those of the national StoryCorps Project. Students included these audio/video clips in their Freshman ePortfolios and a local website called Voices @ the Hall (2010)

http://storycorps.org/

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World as Classroom• Nokia Data Gathering at Seton Hall –

Center for Mobile Research and Innovation

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Coastal Walkabout Project

http://superpod.ml.duke.edu/walkabout/cwa2012/

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Cleveland Historical

http://clevelandhistorical.org/

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History Pin AppThere are three main ways to use Historypin, by Exploring it or by Adding to it or Curating stuff on it. Topics to Explore

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Social Media

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Facebook• Ask for information: Instead of trusting Wikipedia, ask

the crowd on Facebook• Take on a classroom cause: Using the Causes

application on Facebook, students can take on projects that benefit the greater good.

• Practice foreign language with native speakers: Use Facebook to connect your classroom with speakers around the world, and get a chance to improve their foreign language skills

• Teaching 21st century skills: Use Facebook to create a lesson on using social media tools for collaboration, news, networking, and more.

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Twitter• Use of hashtags promotes topic/class discussion• Use hashtags to research topics (ex. #TED or #History)• Follow authors, exchange micro-reviews of their work,

start a Twitter book club, create 140-character poetry (twihaiku) or even Twitter fiction

• Twitter Walls are web apps which allow you to project a Twitter conversation around a hashtag, these can be projected on a screen

• Role-play• Create a class newspaper - http://paper.li/

https://www.youtube.com/watch?v=32ptr5d2rw8&list=PL8C6CA189C8E1AEE4

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@RealTimeWWII

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Visualizing American Literature “Most literature classes focus on the word rather than the image. Pinterest can give you a way to change that dynamic. With its emphasis on the visual and material culture, this online community allows students to individually and collaboratively produce course content, while exploring overlapping themes in the texts.”

http://www.pinterest.com/mcbalkun/

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NEXT WAVE

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Augmented RealityAugmented Reality allows users to unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device.-Elements 4D Blocks-Aurasma - allows users to engage in and create Augmented Reality experiences of their own

- Homework Mini-Lessons- Faculty Photo Wall- Book Reviews- Lab safety

-Layar – Interactive Books-More Examples (videos) More Apps

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Wearable TechnologyGoogle Glass is a small device tacked onto a pair of glasses-lets you record what you’re seeing-view a heads-up display of information-has a touch pad on the right side of the glasses, one of the ways you control your pair of Glass(es)-other way to control Glass is by verbal commands like “OK Glass” etc

-GhostRunner-Fieldtrip

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Glass Classes• Glass Journalism (USC)

• Students will create apps for Google Glass that help enhance both storytelling and story consumption on the platform

• Social Media (Syracuse University)• Students created Glass Apps

• Health Innovation with Google Glass (Northeastern University)• Students develop ideas showing how Glass can be used to

improve personal healthcare• Ideas include an app that identifies when the Glass wearer is

stressed and offers advice to combat it, an app to help caregivers organize patient info and an app about healthy habits

• Apps will be developed in the Spring

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KEY CONSIDERATIONS

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More Research is Needed• Which devices are most helpful for academic use?• Does technology contribute or limit students' engagement

and learning?• Need better understanding of students’ mobile practices

to guide informed instructor development in the future.

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Digital Literacy Skills• Digital Natives vs Digital Naives• Students need technical training and they prefer that it is

embedded in the curriculum• Digital literacy must be incorporated into faculty

development and teacher preparation (Horizon Report, 2014).

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Thank You!https://www.youtube.com/watch?v=ODmfmUWqlSA