12

Level 3

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Part 3 (Programming) Comment with questions!

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Page 1: Level 3
Page 2: Level 3

www.PopCap.com

InsaniquariumBejeweled 2Peggle

DiceWarshttp://www.gamedesign.jp/flash/dice/

dice.html

Page 3: Level 3

http://www.infocom-if.org/

Written in 1977

Text ONLY

Page 4: Level 3

Computer’s only understand 0’s and 1’s True or False

Computer’s follow instructions

Computer’s have no imagination or creativity. However they can crunch numbers like no

human can.

Page 5: Level 3

X X= 3? X= 0(3132/145+{23-23}) X= Tuna?

Type’s of Var’s Integer▪ Numbers

String▪ Text

Page 6: Level 3

True and FalseOperators

Greater Then▪ >

Less then▪ <

Equal▪ =

Not Equal▪ !=

Page 7: Level 3

3=3

23 < 20

43 != 10

34 > 30

Rockets < Lasers

Kittens > Puppies

Page 8: Level 3

If, Then, Else If We are testing CuteCritter▪ If CuteCritter = Bunny

Then (True)▪ Then (Pet Bunny)

Else (False)▪ Else (Look for Bunny)

Page 9: Level 3

Circle = Program Start/End Label!

Lines Label with Arrows!

Diamond = Decision If Cake = Lie

Square = Action What action is taken

Page 10: Level 3
Page 11: Level 3

Take 1 D6 10 Tokens/Counters

The object of the game is to acquire the most token’s before the game ends.

Create rules for 1 out of the 6 numbers on the dice.

Write a Flow chart for the game

If You roll a 3 take 1 Token If you roll a 4 lose 1 Token If you roll a 6 End game, and see who wins.

Page 12: Level 3

Take three Dice Counters

Create a flow chart for this game including all of its rules.

How you wish to make this game work is up to you.

Ensure that you have a story behind it.