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Introduc CAD/ CA CAD/ CA ction to M & CIM M & CIM

Lecture 1 cad [compatibility mode]

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Page 1: Lecture 1 cad [compatibility mode]

IntroducCAD/ CACAD/ CA

ction to M & CIMM & CIM

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CAD: It can be definedsystems to assist in theyanalysis or optimisation

CAM: It can be definedsystems to plan, may p ,operations of a manudirect or indirect comppplants production resour

as the use of computere creation, modification,, ,of a design

as the use of computernage and control thegfacturing plant through

puter interface with theprces

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A CIM architecture isstructure that enablesstructure that enablesintegrate information andaccomplishes this first byintegration will take; andinterfaces between the usthis integration functionthis integration function.

an information systemss industrial enterprisess industrial enterprisesd business processes Itestablishing the directionsecond, by defining the

sers and the providers of

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CoIntroduction to

omputer Graphics

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I t f C tImpact of Computer

M ’ LMoore’s LawPower of a CPU doubles eyearsyears

rs

every 18 months / 2

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I t f Vid GImpact of Video GamNumber of transistors on GPNumber of transistors on GP

Three times Moore’s Law

Worldwiderevenues

$7 Billion Man $5.6

mesPU doubles each 6 monthsPU doubles each 6 months

Col Steve AustinCol. Steve Austin

Retro flashback???6 Billion Man

Retro flashback???Lee Majors

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I t f Vid GImpact of Video Gam

ButBut…Video game sales is roughofficeofficeAmericans bought $20.2 b2006Total revenues to movie stgame revenues

mes

hly same as Hollywood box

billion in VCRs and DVDs in

tudios is 5 times total video

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F t f C lFuture of Consoles33 million PS2s (in 2002)33 million PS2s (in 2002)3.9 million Xboxes (in 2002

MSFT still losing lots of $$ pMSFT still losing lots of $$ pPredicted 200 million PDA/

Do you believe it?y

2)per consoleper console/Cell game players in 2005

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Universe: GamesUniverse: Games

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Universe: MoviesUniverse: Movies

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Universe: IndustriUniverse: Industriialial

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Universe: VisualizUniverse: Visualizzationzation

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Universe: AdvertisUniverse: Advertissingsing

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Universe: FunUniverse: Fun

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Universe: ArtUniverse: Art

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G hi A li tiGraphics Applicatio

Entertainment: Cinema

Pixar: Monster’s Inc.

ons

Square: Final Fantasyq y

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E t t i tEntertainment

Final Fantasy (Square, USA)

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E t t i tEntertainment

A B ’ LifA Bug’s Life (Pixar)

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G hi A li tiGraphics ApplicatioMedical Visualization

MIT: Image-Guided Surger

onsThe Visibble H

uman Pro

ry Project

oject

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G hi A li tiGraphics Applicatio

Everyday UseMicrosoft’s OS uses gragGraphics visualizations aVisualize complex softwa

ons

aphics pand debuggersare systems

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E dEveryday use

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E dEveryday use

Window system and large-screen interaction mmetaphors (François Guimbretière)

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G hi A li tiGraphics Applicatio

Scientific Visualization

ons

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S i tifi Vi li tScientific Visualizat

Airflow around a Harrier Jet (NASA Ames)

tition

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G hi A li tiGraphics Applicatio

Computer Aided Design

ons

(CAD)

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G hi A li tiGraphics Applicatio

TrainingTraining

Designing Effective Step-By-Step Assembly In

ons

nstructions (Maneesh Agrawala et. al)

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Graphics A li tiApplications

Entertainment: Games

GT Racer 3

Polyphony Digital: Gran Turismo 3, A Spec

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GGames

Circus Atari (Atari)

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Ed tiEducation

Outside In (Geometry Center, University of f Minnesota)

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Th B iThe Basics

Computer graphics: generaworld represented in a compMain tasks:Main tasks:

modeling: (shape) creating anof objects in the 3D worldrendering: (light, perspective) objectsanimation: (movement) descrianimation: (movement) descritime

ating 2D images of a 3D puter.

nd representing the geometry

generating 2D images of the

bing how objects change inbing how objects change in

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Wh St d C tWhy Study Comput

Graphics I like to see what I’m doingI like to show people what I’mI like to show people what I m

Graphics is interestingInvolves simulation, AI, algorito es s u at o , , a go t

I’ll never get an Oscar for mBut maybe I’ll get one for my C

Graphics is fun

t G hi ?ter Graphics?

doingdoing

thms, architecture…t s, a c tectu e

my actingCG special effects

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P tiPerspective

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Light Stage – 2002USC Institute forUSC, Institute forCreative Technologies