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History of Instructional Design
Part III
EDUU566Based on Reiser & Dempsey, 2006 & Reiser, 2001 Carla Piper, Ed. D.Course Developer
Four Phase Cycle of Instruction
Learning is promoted when:• learners observe a demonstration• learners apply the new knowledge• learners engage in a task-centered instructional strategy• learners activate relevant prior knowledge or experience• learners integrate their new knowledge into their
everyday worldReiser & Dempsey, 2006
David Merrill
Information is NOT Instruction"If you don't provide adequate practice, if you don't
have an adequate knowledge structure, if you don't provide adequate guidance,
people don't learn" (Merrill, 1998)
• David Merrill’s Key to Learning– provide structured knowledge – provide practice – provide guidance
• Online Principles– Acknowledge learner’s prior experience and preconceptions– Help learners transform facts and concepts into usable
knowledge.– Help learners monitor their own learning and learn
independently– Provide learner-centered environment online David Merrill
First Principle: Problem Centered
• Do you involve authentic real-world problems or tasks?
• Does the objective show the learners what they will be able to do when they complete the task?
• Is the problem broken down into component tasks which will help complete the whole task?
• Is the instruction a progression of problems – and not just a single application?
Reiser & Dempsey, 2006
Principle: Activation
• Do you help learners recall, retell, describe, or apply prior knowledge?
• Is the instruction relevant?• Does the instruction help the learner organize
new knowledge? – Graphic organizers– Concrete advanced organizers– Conceptual models– Maps and Diagrams– Checklists
Reiser & Dempsey, 2006
Principle: Demonstration• Show examples of what will be learned• Include demonstrations related to content
– Specific how-to procedures– Classify concepts– Activate misconceptions and clarify– Detailed sequence of actions – Provide visual models
• Provide learner guidance– Narrated animations– Signaling devices– Visual representation of material– Use structured tasks
• Make instructional media relevant to the content to enhance learning– Multimedia– Narrated animations in natural voice
Reiser & Dempsey, 2006
Demonstration
Principle: Application• Opportunity to practice and apply new skill
or knowledge– Use questions– Check for understanding
• Application and assessment consistent with learning objectives
• Practice followed by corrective and systematic feedback
• Enable learners to access context sensitive help
• Provide coaching• Use a variety of instructional tasks
Reiser & Dempsey, 2006
Principle: Integration
• Can student integrate the skill and knowledge into everyday life?
• Publicly demonstrate their new knowledge or skill
• Provide opportunity for reflection, discussion, defense of knowledge
• Provide an opportunity to create, invent, and explore new ways to use this new knowledge.
WatchMe!
Reiser & Dempsey, 2006
Implementation
• Facilitate learner navigation through task
• Allow learner to control pacing• Provide a course map• Use collaboration effectively• Structure group assignments
around products or processes• Use multimedia• Use conversational style Reiser & Dempsey, 2006
4C/ID Instructional Model
• Characterized by four components: – Learning Tasks– Supportive Information – Procedural Information – Part-Task Practice
• Tasks ordered by task difficulty• Each task offers scaffolding at the beginning• Scaffolding is reduced as the learner
progresses. Merriënboer
Holistic Design
ProcessMerriënboer
4C/ID Model
Merriënboer
Kolb’s Model of Experiential Learning
Accommodate Divergent
AssimilativeConvergent
Experiential Learning
• Learning is a process whereby knowledge is created through experience
• Experiences are a transformational process
• Students actively construct their experience within a socio-cultural context
• Provides a framework for designing active, collaborative, and interactive learning experiences.
Kolb Experiential Learning
Kolb’s Four Stage Cycle and Learning Styles• Four-stage cycle
– Concrete Experience (CE)
– Reflective Observation (RO)
– Abstract Conceptualization (AC)
– Active Experimentation (AE)
• Four learning styles– Diverging (CE/RO) – Assimilating
(AC/RO) – Converging (AC/AE) – Accommodating
(CE/AE)
From Business Balls
Diagram of Kolb’s
Learning Styles
From Business Balls
Typology of Learners
• Activist = Accommodating • Reflector = Diverging • Theorist = Assimilating • Pragmatist = Converging
Honey & MumfordClark Website
Take the Learning Style
Inventory!
Keller's ARCS Model for Motivation• Attention - gaining and
keeping the learner's attention– Through the senses– Through inquiry - thought
provoking questions– Through variety - variance in
exercises and use of different media
• Relevance – Training needs to relevant. – "What's in it for me?"
• Confidence – Need to feel confident in the
program’s purpose and objectives
– Need to believe they can succeed and that this is worthwhile for them
• Satisfaction – What’s the reward?– Need to feel rewarded from the
learning experience. – Need entertainment or a sense
of achievement. – Need to achieve satisfaction in
what they have learned– Need see that their new skills
can be immediately useful and beneficial on their job.
Resources• Instructional Design Models• TIP Theories• Wikipedia• EduTech Wiki• Learning Theories• Kolb Experiential Learning• Business Balls• Honey & Mumford• David Merrill• ARCS Model• UCDenver Instructional Design Models• Reiser & Dempsey (2006). Trends and Issues in
Instructional Design and Technology.