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Invisible Buildings The Lewes Edition

Invisible buildings - State of Play 2016

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Page 1: Invisible buildings - State of Play 2016

Invisible Buildings

The Lewes Edition

Page 2: Invisible buildings - State of Play 2016

What is LocoMatrix?A company that makes location-based games

Been going for 8 years

Also involved in education - DEB, SMLC, Open Badges

Page 3: Invisible buildings - State of Play 2016

What is GPS?Not a guidance system for cars

Satellite system for giving a precise position

All the rest comes from software

How good is it?

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How do you make a gps game?Still only tells you where you are

Or where someone else is

Multiplayer

Are they successful

Geocaching

Page 5: Invisible buildings - State of Play 2016

The Story of Invisible BuildingsAward - Lullingstone - Time Team - Schools - Dilemmas - Money - Future

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GeoCrashCatching up with the geocachers

The importance of the narrative

Series of games

You too can play

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Lewes PrioryThe new narrative

Location specific

Common games engine

And ..

Page 8: Invisible buildings - State of Play 2016

A new EndingPlaying with AR

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Under the bonnet

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Under the bonnet: HelpHow the modules work - explaining because of workshop

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Under the bonnet: Detector

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Under the bonnet: Sorter

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Under the bonnet: GEophys

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Under the bonnet

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Putting it together<module type="geofizz" image="back-geophys.png" top_image="back-plain.png" time="720" score="8" helpImage="book1.jpg">

<text>DMTD is asking "do you know what the objects were?" Which do you think are valuable and which are junk? If you don't know, we can discuss at the end of the mission. But if you know which is the most valuable and can remember where you found the bits, it could be a clue as to where to start in the next activity: Geophys.</text>

<text>Think of this as underground radar which can tell you where buildings existed. As you move around the play area, any underground walls will show up as white lines. If you find any of these, see if you can follow them and reveal a complete building. Off you go! and DMTD's friend Hedgehog will give you a thumbs up and play the found sound if something really significant is noticed.</text>

<geomarker x="0.17968749659402028" y="0.4959239296291185" /> <geomarker x="0.05133928550141199" y="0.4307065383247707" /> <geomarker x="0.0926339294229235" y="0.6494565383247708" /> <geomarker x="0.22433035373687743" y="0.7160326252812925" /> <geomarker x="0.3872767993382045" y="0.8002717557160751" /> <geomarker x="0.5089285850524903" y="0.6644021904986838" /> <geomarker x="0.6607142993382046" y="0.7432065383247708" /> <geomarker x="0.1328124965940203" y="0.8614130600639012" />

</module>

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Archaeology and Citizen Science

Sarah Parcak - TED prize DigVentures

www.meetup.com/Brighton-Citizen-Science

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WorkshopNew modules - new structures

Improving the learning experience

Making better/alternative use of the Augmented Reality module

Using the Citizen Science projects to encourage children (or even adults) in archaeology (or anything else)

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More InfoRichard Vahrman

[email protected]

locomatrix.comfacebook.com/locomatrix.ltdfacebook.com/invisiblebuildings

Slides on slideshare