Upload
matthew-farber
View
150
Download
0
Embed Size (px)
Citation preview
Interactive Fiction: Game Design Across the CurriculumMatthew FarberSteve Isaacs
What Are Games?
Games Are INTERCONNECTED SYSTEMS
1. A goal2. Challenge3. Rules4. Components5. Space (The Magic Circle)6. Core Mechanics
A Game’s Core Mechanics Set the System of Play in Motion
Examples:ArguingTrading VotingExploringJumpingGuessingRole-PlayingResource management (time is a resource)Press your luck
Game Design GrammarGames are designed with action verbs.Similarly, Bloom’s Taxonomy of Higher Order Thinking is built around verbs.Good games align core mechanics and learning goals.
Oregon Trail
Would you have students make the Globe Theater out of Popsicle sticks to teach about MacBeth?
A Brief History of Text-Based Gaming
Choose Your Own Adventure
Bartle’s Player Types
Interactive Fiction Today
Device 6
Mass Effect
Choices MUST Appear to Matter
The Walking Dead
Mission U.S.
Syrian Journey: Choose your own escape route
http://www.bbc.com/news/world-middle-east-32057601
A Dark Room
A Dark Room
The Stanley Parable
The Stanley Parable
The Novelist
“Explorable Explanations”
Parable of the Polygons
Spent
80 Days
Frankenstein
Authoring Tools
Inform 7
Twine
InkleWriter
Student Example—Grade 6
Fail/Lose State
Reward Reader When Chivalry Choices are Chosen
Authentic Assessment
From: https://oakridgelmc.wikispaces.com/Choose+Your+Own+Adventure
“Create a player experience that’s fun first. If you remove the fun, [players] will feel like they’re being preached to and it’s not a game any more, there’s no agency.”
-Mary Flanagan, Tiltfactor
Questions?