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Instructional Design J. J. Brown 6-29-14

Instructional design draft presentation

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  • 1. Instructional Design J. J. Brown 6-29-14

2. The Purpose of Instructional Design Is to create "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing. Instructional Design teams may consist of: a project manager, an instructional designer, a multimedia designer, an e-learning developer, and a quality assurance person. They work together to make sure the course material is going to provide the student with the best possible educational experience 3. Addie Model The ADDIE Model is a systematic instructional design model consisting of five phases (with examples of questions that may be asked or items to be done at each phase): Analysis - Who is the audience and their characteristics? Design - Apply visual design (graphic design) Development - Programmers work to develop and/or integrate technologies Implementation - facilitators' training should cover the course curriculum, learning outcomes, method of delivery, and testing procedures Evaluation - providing opportunities for feedback 4. Backwards Design (getting to Z) We have a project we are planning with 26 steps (A Z, with Z being the finished project) We could start at A and make the plan for each step as we go along; or We can backwards design, knowing what the finished product will look like and working back through each step (Z A). This works especially well when there is a specific time for completion of the project. You start at the completion time and work backwards to the start. This will be seen in the next slide. The following example is how a platoon would backwards design what they have to do to get ready for a mission. 5. Military Example A platoon is given a mission. They are to be ready at 14:20 (2:20 pm). What will it take to get ready? The platoon leader uses reverse planning (backwards design) to make sure they are ready at the right time. http://www.globalsecurity.org/military/library/policy/army/accp/ad0717/07170007.gif 6. Quality Matters Process The Quality Matters (QM) Program is a nationally recognized, faculty-centered, peer review process designed to certify the quality of online courses and online components. https://www.qualitymatters.org/higher-education-program Quality Matters provides inter-institutional quality assurance in online learning. Institutions vary in quality. The QM process is one way for other institutions to know that a reviewed program meets a standard of educational quality. 7. Quality Matters Rubric The rubric used for assessing a program is lengthy and can be found at: https://www.qualitymatters.org//QMStandards2011-2013-4/download/QM%2520Standards%25202011-2013-4.pdf The rubric consists of 41 standards divided into 8 groups. Examples from the rubric include: 2.1 The course learning objectives describe outcomes that are measureable 4.3 The instructional materials are current 6.1 The tools and media support the course learning objectives. 8. Basic Accessibility Principals An online presentation should be made so that those that are hearing or sight impaired can get the information presented. For those being sight impaired that means the presentation should have an audio component. For those being hearing impaired that means the presentation should have a captioning component. 9. Online Rubrics A rubric is a means of communicating expectations for an assignment or course. It provides a numeric or letter grade for each item being evaluated and for the course as a whole 10. Online Assessment Assessment should have the overall expectations of student learning in a course. These expectations may involve an end of course examination Example: At the end of this course the student will be able to. 11. Open Educational Resources (OER) Are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. http://www.hewlett.org/programs/education/open-educational-resources In the brick and mortar schools teachers rely on each to come up as resources for coming up with better ways to teach their students. OER are an extension of that practice in the public realm. 12. References http://www.learning-theories.com/addie-model.html http://www.instructionaldesign.org/models/addie.html