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Model for Blending Technology & Entrepreneurship into Learning Design Best Practices

InnoOmnia best practices

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Page 1: InnoOmnia best practices

Model for Blending Technology & Entrepreneurship into Learning Design Best Practices

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Learning Design Frameworks

§  TPACK §  Learning by Design §  Pedagogical Infrastructure Framework

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Component Essential design features of the setting (set prior to course)

Shortcomings in the design and suggestions for improvements

Technical • Basic tools: blog & iPads • Various mLearning apps for personal and

collaborative use for writing, taking pictures and video, for browsing and concept-mapping

• Cloud services and resources tutoring the use of apps and other resources (e.g. Youtube)

• Social media platforms that link formal, nonformal and informal learning

• ICT infrastructure: wifi, apple TV, projectors

Social • Group activities: hands-on work for constructing knowledge&skills

• Structured group settings like duel discussions and evaluation discussions

• Unstructured personal and group settings like mobile qr track

• Analysis and participation in the community of practice in InnoOmnia

• Informal get-together party

Epistemological • Theoretical framework partly provided by facilitators, partly on students’ own activity (group work)

• Information on the Finnish educational system and vocational education and training

• Device and app training provided • Cloud services and social media platforms

partly assisted and partly as their own group work

• Edutech application cases and examples partly presented by facilitators, partly accessed as students’ own activity

• "Fuzzy" knowledge to be gathered about the InnoOmnia community of practice

Cognitive • The sessions start with an introduction to the objectives and end with a reflective round-up. During and after the sessions the students are expected to write about their process both on the blog and on their personal learning environments.

• As is often the case with adult education, students are expected to be active, to take initiative and to have self-regulated learning skills and positive attitude to their own process.

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Blended Learning

§  Multiple sources and actors, mixed by design

§  Design is flexible, not cast in stone

§  Encouraging flow, process and tacit knowledge

§  Agility for reflection, feedback and adjustment

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Blended Learning

§  Authentic environments / Simulated reality §  Real life interaction / Mediated presence / Databases §  Students / Teachers / Entrepreneurs §  Different domains of learning §  Synchronous / Asynchronous §  Mixing the roles of participants §  Versatility in didactic practices

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Community of Practice

§  Constructing knowledge together §  Value of tacit knowledge §  Various roles one can take §  InnoOmnia community §  Facility and its spaces §  Serendipity

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Knowledge Building Community

§  21st century skills §  On-campus business partnerships §  Young entrepreneur programmes §  Cooperative arrangements

§  Example: Edupreneur Bootcamp §  A journey to entrepreneurship...