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Character Illustrations
Any Character design starts with defining the character’s personality traits,
age, gender, occupation, ethnicity, etc. which form the foundation of the
character’s appearance, clothes, pose, actions, surroundings, everything. The
designers start with the above data to make a few quick sketches and after a
couple of iterations and line work renderings have the character ready to
play his part in the story.
How to Develop Character Illustrations in Role-Play Scenarios
The Challenge
People move through life with various feelings, actions, and poses and your
characters need to be illustrated in a similar way.
But how do you illustrate feelings and emotions without investing a large
amount of time and effort? And adding on to this challenge, what if these
character poses and emotions were not just “nice to have” but an integral
part of the learning experience?
How to Develop Character Illustrations in Role-Play Scenarios
The Challenge
Recently, our own media team had this same challenge while working on a
simulation for a sales training prototype. The scenario is a salesman talking
with a skeptic client. The simulation has branched scenarios with various
dialogues between the client and salesman, with each client response adapted
to the category of response from the salesman, be it a “Good Response, Ok
response, or Poor response”.
How to Develop Character Illustrations in Role-Play Scenarios
Body Language, illustrated in characters, is used to
teach two things to the user:
1. How to use their own body language while interacting with a client.
2. How to decipher a client’s body language while interacting.
How to Develop Character Illustrations in Role-Play Scenarios
How We Do Character Illustrations in 3 Steps
STEP 1: Create a Pose Mapping Sheet
The starting point is the branched dialogue sheet, complete with categorized
responses and communication steps. We then prepare a pose mapping sheet
to assign body language cues to each piece of dialog. The assigned pose
depends upon the type of response from the learner and the level of
communication in the conversation. This step takes some time but is critical
for creating a responsive character.
How to Develop Character Illustrations in Role-Play Scenarios
STEP 2: Capture Poses in Photographs
Use a person within your organization to model each pose and emotion
required for your pose mapping sheet. Try to use a similar set and attire for
accuracy. In the example below, I modeled the different responses we needed
for the sales training prototype.
How to Develop Character Illustrations in Role-Play Scenarios
STEP 3: Illustrate Your Character Based Upon
Your Photos
With the reference for each pose captured in the prior step, have your
illustrators draw similar poses for you character. The character may have
their own personality but the details and body language should follow the
photographs.
How to Develop Character Illustrations in Role-Play Scenarios
Body language cues were added in the illustrations and the
results were great and communicated the mood of the
situation in the scenario.
Character Illustrations Are Integral to the
Learning Experience
“Body Language” plays an important part in any illustrated scenario and if
done right can take the experience of an illustrated work to a higher level.
Incorporating it requires sharp observation skills, so banking on memory to
get it right under tight deadlines is a recipe for disaster. The above method
can be a quick way of getting the “Body Language” right in any illustration,
even where work is handled by multiple illustrators.
How to Develop Character Illustrations in Role-Play Scenarios
Character Illustrations Are Integral to the
Learning Experience
How well we train the salesman to understand physical cues will directly
impact sales performance. Character Illustrations are not a nice to have
added feature, they are essential for creating an effective learning experience.
How to Develop Character Illustrations in Role-Play Scenarios
To Read the Original Article Click Here:
How to Develop Character Illustrations in Role-Play
Scenarios
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