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Gaming in the Library Presented by Tamara Cox, Palmetto Middle

Horseplay presentation for scasl

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Presentation used as a poster session for SCASL 2010 about gaming in the library.

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Page 1: Horseplay presentation for scasl

Gaming in the LibraryPresented by Tamara Cox, Palmetto Middle

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Gaming encourages critical thinking, problem solving, and social interaction.

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Some video games are healthy. Dance, Dance Revolution gets heart rates up to 140 beats per minute.

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Gaming has recreational value. It's fun, entertaining, and cathartic

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Use gaming to do reader’s advisory.

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Books that Connect to Gaming

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Books that Connect to Gaming

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Games teach information literacy skills.

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Gaming includes everyone and welcomes all users to the library.

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Gaming will make your librarian “cool”.