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Presentation used as a poster session for SCASL 2010 about gaming in the library.
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Gaming in the LibraryPresented by Tamara Cox, Palmetto Middle
Gaming encourages critical thinking, problem solving, and social interaction.
Some video games are healthy. Dance, Dance Revolution gets heart rates up to 140 beats per minute.
Gaming has recreational value. It's fun, entertaining, and cathartic
Use gaming to do reader’s advisory.
Books that Connect to Gaming
Books that Connect to Gaming
Games teach information literacy skills.
Gaming includes everyone and welcomes all users to the library.
Gaming will make your librarian “cool”.