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Learning Learning Objective: Objective: To confidentl y recognise the action-adventure genre in terms of N ICS To creatively apply the codes and conventions of the action-adventure genre

GCSE Lesson 5 game

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GCSE Media Studies, Action Adventure, SOW, Yr 11, OCR

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Page 1: GCSE Lesson 5   game

Learning Objective:

Learning Objective:

• To confidently recognise the

action-adventure genre in terms of NICS

• To creatively apply the codes and

conventions of the action-

adventure genre

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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Action-Adventure?Action-Adventure?

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The Choice WheelThe Choice Wheel

• Start from the middle.

• Roll the dice.

• Do this five times, moving out a stage each time.

• Every ‘square’ you land on, is a convention that you will collect. You must then think of a new action-adventure film.

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The Choice WheelThe Choice Wheel

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ActivityActivity

• You must develop your ideas and come up with a new storyline for a new action-adventure film.

• Who will star in your film?

• Who is the target audience for the film?

• How will you advertise/market your film?

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PresentingPresenting• Each member of the group must speak and

contribute.

• You must pitch your idea to the producer, director and financier.

• They and the other groups will have a chance to question your idea.

• The producer, director and financier will give each group feedback before deciding which group will get the $100,000,000 budget.

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Decision Time!Decision Time!

Who gets the funding for their film?Who gets the funding for their film?