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Gaming Cultures Luke van Ryn, University of Melbourne [email protected] TEXT Monday, 13 May 13

Gaming Cultures

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Lecture prepared for "New Media ACC-2013" at Victoria University, May 2013.

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Page 1: Gaming Cultures

Gaming CulturesLuke van Ryn, University of [email protected]

TEXT

Monday, 13 May 13

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contentsaudiencestechnologiesindustries

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what is an audience?receiverconsumermeaning-makerideal audience

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a gaming audience?GamerUserFanWorkerCitizenClient

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GAMERSIDENTITY, GENDER, ACHIEVEMENT

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UsersTestingUsabilityPatching

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FANSGAMING SUBCULTURES, REMEDIATION, PRODUCTIVITY

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Workers“playbour”free-to-playmodding

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CLIENTSCUSTOMERS, MARKETS, CULTURES

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MethodsObservationSurveys#DATA!

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Gaming TechnologiesHardwareSoftwarePlatforms

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HARDWARERANKED BY SALES TO MAY 2013

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HARDWAREFROM BUTTONS TO BODIES

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SOFTWARETHE RISE OF BROWSER GAMES

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ZYNGA’S RISE AND FALLSINCE INITIAL PUBLIC OFFERING (DEC. 2011)

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PLATFORMS

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IndustriesProductionDistributionResearch

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industry researchDoes it work? (QA)Is it fun? (play-testing)Can it be better? (feedback)like us! (reviews)

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PROJECT

DATE CLIENT2011 HALO REACH

GAMEPLAY METRICSKILLS (LEFT) VERSUS DEATHS (RIGHT)

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PROJECT

DATE CLIENT2007... VALVE

TEAM FORTRESS 2THE WORLD’S BEST HAT SIMULATOR

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The TF2 Economy

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ACADEMIC RESEARCHIDENTITY, MEANING, POLITICS, CODE, SOCIALITY

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PROJECT

DATE AUTHOR2010 APPERLEY

GAMING RHYTHMSGAMING IN MELBOURNE AND CARACAS

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PROJECT

DATE AUTHOR2009 TWIXT (DAVID MYERS)

ANTI-PLAYGRIEFING IN CITY OF HEROES

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PROJECT

DATE AUTHOR2010 KOLO AND BAUR

SOCIAL DYNAMICSULTIMA ONLINE

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PROJECT

DATE AUTHOR2010 BOGOST

COW CLICKERA FACEBOOK GAME ABOUT FACEBOOK GAMES

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Questions:

Audience: gamer? user? fan? worker?

Technologies: iOS? Nintendo DS? Wii?

“Scenes”: At home? In transit? At school?

Method: observation? survey? participation?

Theories: gender? gesture? nationalism?

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Further reading

Ben Lewis-Evans (“user” research)http://is.gd/JtcXPy

Jo Iacovides (learning and gameplay)http://joiacovides.blogspot.com.au

Jane McGonigal (gamification)http://janemcgonigal.com/

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