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Gaming and Gender COMM 190, Games & Society Bill White

Gaming and Gender

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Page 1: Gaming and Gender

Gaming and Gender

COMM 190, Games & SocietyBill White

Page 2: Gaming and Gender

The Gender of Gamers

CATEGORY Male FemaleAge 17- 18% 17%Age 18+ 35% 30%Total 53% 47%

Source: Entertainment Software Assn.

Page 3: Gaming and Gender

Where the Women Are

• Why are female gamers “invisible”?• Women enjoy MMOs

– Social and identity play– Exploration

• Moving beyond “pink games” allows women to occupy role of “gamer.”– Mastery and status– Team sport and combat

• Avatar design raises issues of embodiment and representation.

• Calls for inclusiveness & visibility in design and marketing of games.

Page 4: Gaming and Gender
Page 5: Gaming and Gender

The Discourse of the “Girl Gamer”

Page 6: Gaming and Gender

Contesting “Gamer Girl” As A Term

Ultimately, the message is the same: An “authentic” female player is a girl who plays the way boys play.

Page 7: Gaming and Gender

From Barbie to Mortal Kombat

Page 8: Gaming and Gender

“Girl Games”

• Research on “what girls want” assumes girl is a fixed, definite identity.

• But gender is fluid; it is constituted & cultural.

• Many “girl games” enact traditional, gender-specific notions of girlhood.

Page 9: Gaming and Gender

A Feminist Approach to Software Design• Origins

– Performative view of gender– Feminist pedagogy, accepting multiplicity of “knowledges”

• Fundamental Principles– Transfer authority to user– Value subjective/experiential knowledge of user– Allow different kinds of users and contexts to work.– Give user a tool to express his or her own voice, “truth”– Encourage collaboration among users

• “Storytelling” as Focal Game Activity– Renga (global round-robin shared story)– Rosebud (cyborg stuffed animal storytelling)– SAGE (interactive storytelling, “sage” character design)

Page 10: Gaming and Gender

Making Room for the Women

• Women are becoming more active as gamers.

• “A definite backlash” from male gamers.– Lewis’s experience– Anita Sarkeesian and the

“gamification of misogyny”

• Social pressure seems to be reducing the backlash.

Page 11: Gaming and Gender

Social Media: “#1reasonwhy”

Page 12: Gaming and Gender

Backlash

Page 13: Gaming and Gender

Backlash, cont’d.

Page 14: Gaming and Gender

Backlash, cont’d.