22
Gamifyin g Learning Apostolos Koutropoulos EDDE 803 November 2015 some images fair use

Gamifying learning

Embed Size (px)

Citation preview

Page 1: Gamifying learning

Gamifying Learning

Apostolos Koutropoulos

EDDE 803November 2015

some images fair use

Page 2: Gamifying learning

Pick your time machine of choice...

Page 3: Gamifying learning
Page 4: Gamifying learning

Huizinga and the Magic Circle

Board games (Monopoly)

Page 5: Gamifying learning

Huizinga and the Magic Circle

Athletic Magic Circles (Soccer)

Page 6: Gamifying learning

Huizinga and the Magic Circle

Virtual Worlds (Star Trek Online)

Page 7: Gamifying learning

Huizinga and the Magic Circle

Augmented Reality Games

(Ingress)

Magic Circle bleeding through to real life?

Page 8: Gamifying learning

Deterding et al.

Jen Porter, EDDE 801

Page 9: Gamifying learning

Gee’s Gaming Principles

Jen Porter, EDDE 801

Page 10: Gamifying learning
Page 11: Gamifying learning

Caillois Typology

Caillois, R. (1958). Les jeux et hommes. Gallimard (p. 92)

Page 12: Gamifying learning

Bartle’s Player Types

Page 13: Gamifying learning

Manrique game mechanicsOn-boarding

Late on-boardingMidgame

Late-midgameEndgame

Everlasting Experience(partial list)

Page 14: Gamifying learning

Manrique game mechanicsOn-boarding

Late on-boardingMidgame

Late-midgameEndgame

Everlasting Experience(partial list)

Page 15: Gamifying learning

Gamification...defined?“the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”

(Burke, 2014, p. 6).

Page 16: Gamifying learning

Non-game contexts

Nike+GoWalla (ca. 2010)

Page 17: Gamifying learning

Gamification meets Instructional Design

Page 18: Gamifying learning

Structural GamificationGamification as a wrapper to current

Using game elements to engage learners

If your current content is boring… you still have a problem

Some Tips:

Yes to smaller goals, building up to a bigger goal

Opt-in status mechanisms

Use tracking mechanisms

Do not overuse extrinsic rewards

Perpetually adapt

Page 19: Gamifying learning

Content GamificationModifying existing content to be more game-

like

Using game lingo and developing a magic circle

No need to create an entire game

Some mechanics to keep in mind:

Stories

Challenges

Curiosity

Interactivity

Feedback

Freedom to fail

http://www.mylarpcostume.com/2013/04/orc-male-larp-costume/

LARP Orc

Page 20: Gamifying learning

Remember this?

Page 21: Gamifying learning

The end...continue?

Page 22: Gamifying learning

BibliographyBurke, B. (2014). Gamify. Brookline, MA: Bibliomotion

Csikszentmihalyi, M. (2004, February). Mihaly Csikszentmihalyi: Flow, the secret to happiness [Video File]. Retrieved from: https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow

Deterding, S., Dixon, D., Khaled, R., & Nackle, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of MindTrek 2011. September 28-30. Tempere. Finland. Gagne, R. & Driscoll, M. (1988). Essentials of

Learning for Instruction. Englewood Cliffs, New Jersey: Prentice-Hall.

Gee, J.P. (2007). What videos games have to teach us about learning and literacy. New York: Palgrave Macmillan.

Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and instruction. San Francisco. Pfeiffer.

Kapp, K., Blair, L., & Mesch, R. (2014). The Gamification of learning and instruction fieldbook. San Francisco: Wiley

Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer.

Khan Academy (n.d.). Badges. Retrieved from: https://www.khanacademy.org/badges

Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass.

Laurillard, D. (2012). Teaching as design science: Building pedagogical patterns for learning and technology. New York: Routledge

Manrique, V. (2013). The 35 gamification mechanics toolkit v2.0. Retrieved from: http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics-toolkit.html

McGonigal, J. (2010, February) Jane McGonigal: Gaming can make a better world [Video File]. Retrieved from: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

McGonigal, J. (2011). Reality is Broken: Why games make us better and how they can change the world. New York: Penguin Books.

Open2Study (n.d.) Badges. Retrieved from: https://www.open2study.com/badges

Schell, J. (2010, February) When games invade your life [Video File]. DICE summit 2010 keynote. Retrieved from: https://www.ted.com/talks/jesse_schell_when_games_invade_real_life

Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage.

Vygotsky, L. S. (1978) Mind in society: The development of higher order psychological processes. Cambridge, MA: Harvard University Press.

Werbach, K. (2015a). Kevin Werbach: Definition of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Werbach, K. (2015b). Kevin Werbach: History of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Werbach, K. (2015c). Kevin Werbach: Examples and Categories [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Werbach, K. (2015d). Kevin Werbach: What is a Game? [Video File]. Retrieved from: https://www.coursera.org/course/gamification