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GAMIFICATION: USING GAME ELEMENTS TO ENHANCE STUDENT SUCCESS ONLINE Christina Berkers Josy Bongiovanni

Gamification: Using Game Elements to Enhance Student Success Online

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GAMIFICATION:USING GAME ELEMENTS TO

ENHANCE STUDENT SUCCESS ONLINE

Christina BerkersJosy Bongiovanni

 1. Gamification and game-based learning (GBL)2. The process – planning our games3. GBL at a glance: activites, maps and functionalities4. Example 1: Module reviews and pre-tests5. Example 2: Case studies6. Example 3 : Student orientation7. The next step8. Questions  

Overview

   

Have you ever used gamification and if yes how?

   

What do you think gamification in online classes could look like or be used for?

Gamification at a glance■ Using game elements in non-game

situations

■ Used to engage and motivate learners■ Help increase retention and success of

learners

• Badges• Points and leaderboards• Progress• Avatars• Feedback

Game-based learning (GBL)How does GBL come in? ■ Wanted to try and increase student success and jump into the

world of gamification. ■ Tool comes with many built in features

The game creation process

StoryWhat is the goal of

the game?

ActivitiesWhat activities will help us get there?

FeedbackWhat additional information can

be given to help?

Accomplishments

What new knowledge do

they have?

Game-based learning (GBL) - activitiesDifferent activity types availabe:

1. Matching*2. Hotspot3. Question and answer*4. Sorting*5. Branching scenarios6. Embedding*

*Activity types we have used

Game-based learning (GBL) – the map Creation of maps – bringing the activities together Storytelling The avatar and collecting accomplishments Progress and leaderboards

Module reviews & pre-tests Also used to reinforce what has

been learned during a module before competing an exam

Used to introduce subject matter and see where a student stands before a module is started

Permits the student to review materials that may be difficult in a fun and engaging way

Can be tracked in the gradebook Can accumulate

accomplishments, seen on the homepage

Module reviews & pre-tests Feedback included and

possibility to offer questions in a random order

Can be done as many times as needed

Only used in handful of courses: language courses and early childhood education courses

Don’t have many statistics yet, but did notice increase in French scores when review games were added

Students complete the game boards in very high numbers

Case studies ■ Can be created and embeded

easily to fit any subject matter

■ Permit students to think more deeply about situations that apply the knowledge they have learned

■ Create characters to follow through one course or over many courses

■ First time we tried this, so we will monitor the outcome

Student orientation - Introduction

Creation of a student orientation game Help students master the use of their online course’s tools Provide information in a fun and engaging way Visible and accessible to all

Student orientation - Deployment■ Presentation of the gameboard■ Can be viewed over and over

again■ Videos clearly labelled■ In all entre-level courses

What were the outcomes?■ Noticed a marked decrease in

questions to program coordinators■ Students accessed the game in

large numbers

Where are we going from here■ We have seen a positive influcence so

far, even with limited experience and data

■ Get more statistics – see what happens with new courses using GBL

■ Explore other gamification options■ Include more diverse activity types and

work on storytelling within games

Questions■ Any questions?

■ Contact information:– Christina Berkers – [email protected]– Josy Bongiovanni – [email protected]

Thanks!