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Shows how important games are in learning and problem-solving in academia.
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GAMIFICATION & LEARNING
Dr. Quiana Bradshaw
WHAT IS GAMIFICATION?• Gamification (Funware) is the use of game play mechanics for non-game
applications.
ELEMENTS OF GAMIFICATION
• Aesthetics
• Game-based
• Mechanics
• Game thinking
• Engage
• People
• Motivate action
• Promote Learning
• Solve Problems
AESTHETICS
• How the game is perceived to the player how it feels, looks, and tastes.
GAME-BASED
MECHANICS
• Rules or procedures that are used for game play
GAME THINKING
• Converted activity of story telling or idea during game play.
ENGAGE
Involvement to keep someone’s interest high
GAMIFICATION GROWING IN POPULARITY
GAMIFICATION COMPONENTS
• Embedded
• Collaborative
• Immersive
• Game Simulation
GAME-BASED LEARNING DESIGN
THE ART OF GAME-BASED LEARNING DESIGN
• Learning by game play is innovative and stimulates the learner to achieve via game play.
DIGITAL-GAME BASED LEARNING
• Immersive
• Engaging technologies
• Interactive
• 21st Century Revolution
• New Learning Paradigm
• Not Intrinsically Motivating
• Explain Subject Matter Expertise
WHAT SKILLS DO GAMES INSPIRE?
• Collaboration
• Discovery
• Creation
• Exploration
• Problem—Solving
• Spatial Reasoning
• Empathy
GAME GENRES
• Adventure
• Puzzle
• Mystery
• Action
GAME-BASED ADVENTURES
GAME-BASED PUZZLES
GAME-BASED MYSTERIES
GAME-BASED ACTION
REFERENCES
• Digitec Interactive (2013). Games & Simulations. Retrieved January 8, 2014 from http://www.digitecinteractive.com/game-based-learning-simulations/
• Knapp, K (2012). Gamification of Learning & Instruction: Game-Based Methods and Strategies for Training and Education. Retrieved January 8, 2014 from http://books.google.com/books?id=GLr81qqtELcC&printsec=frontcover#v=onepage&q&f=false
• MindShift Website (2013). Beyond Minecraft: Games that Inspire Building & Exploration. Retrieved January 8, 2014 from http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/
• Novak, J (2012). Game Development Essentials, 3rd ED, Clifton Park, New York: Delmar Cengage Learning, Inc.
• Prensky, M. (2001). The Digital-Game Based Learning Revolution. Retrieved January 8, 2014 from http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf