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Gamification in Education

Gamification in Education

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Page 1: Gamification in Education

Gamification in Education

Page 2: Gamification in Education

Students are interested to learn with fun rather

than focusing only on a systematic study.

Gamification in education means the intersection

of learning and fun which has tremendous

potential in education space. When Gamification

is implemented in learning, the students will be

able to learn persistent, be creative, take risks,

pay more attention and solve critical problems

easily.

Page 3: Gamification in Education

What does Gamification of education exactly

mean?

Gamification in learning is a technique which

motivates the students to learn, influence their

behaviour and enable them to engage in studies

via gaming elements. The interest of the learners

can be captured and they will be inspired to learn

more & more as it involves engagement and

enjoyment. It concentrates more on inducing

learning in studies than games. Hence it is termed

as non/ game context.

Page 4: Gamification in Education

Then main objective of education system should

be enabling the students to engage, recognize

their interests, know what to learn and create a

self learner attitude. Gamification approach will

definitely satisfy this goal. The game elements

include progress measuring techniques

(progression), narration, control over the action,

challenges, problem solving, social connection,

fun, discovery, count down, immediate feedback

Page 5: Gamification in Education

and achievements.

Gamification in education enables the students to

learn on their own, to identify & manage their

tasks, try again without restrictions, discover

motivators for learning and so on. It is different

way of learning with differentiated instruction

which will turn class into a game of rewards &

learning into a game, improve teacher/ student

interaction, engage students and help them to

learn their best.

Gamification is a great concept to be

implemented in schools as it enables the students

to be more creative and interactive in classroom

which will in turn boost their learning.