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Games.ppt kss-eng m10

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Page 1: Games.ppt kss-eng m10
Page 2: Games.ppt kss-eng m10

WHAT ARE GAMES?

Games are activities with goals, rules, and rewards.

Games are formalized expression of play.

Games provide a wide range of social and cognitive

experiences.

Page 3: Games.ppt kss-eng m10

“Educational games have social

and cognitive purposes and are

not designed solely to amuse but

any game may contribute to

learning.”

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Example of Pronunciation Game

Th Game

Pronunciation items: Words with initial /th/ and /th/

a. The teacher presents the list of words on the chalkboard. Heasks the class to repeat the words after him/her. He explainsthe difference between the two sounds.

three thing this them

thank thick that there

thin thrice than those

third theme then these

thigh thought they though

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b. The class is divided into two teams, team A and team B.the class appoints a group of judges and a scorer.

c. The teacher says the meaning of a word found in the list. Arepresentative from each team chooses the word from thelist and pronounces the word. If the word ismispronounced, he/she gets a half point. The winningteam gets a special prize.

example:Teacher: To use the power of reason

Answer: Think

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Energizers in Reading

Game: Mountain Climbing with Root Words

1. Prepare a game board, markers for the players, spinners ornumber lots, and cards, each containing different words.

2. Each player chooses a marker and places it at Start.

3. The 1st player spins for or draws a number. Then he/she draws aword card, reads the word aloud, and gives the root word. Ifthe answer is correct, the player moves the marker to as manyspaces as indicated by the number drawn or at which thespinner stops. If the answer is incorrect, the player does notmove the marker.

4. The games continues with all the players taking turns.

5. The one who reaches the “mountaintop” first is the winner.

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Guidelines for Using Games

Every games must have an educational objectives.

Games should be used for teaching thinking andsocialization to students.

Games must be related to the content you wish to teach.

The post-game discussion is crucial to clarify skills,concepts, and values to be learned.

Game rules must be concise and clear.

To determine whether your objectives have been achievedby the games, use some evaluation, feedback, ordiscussion.

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Advantages

Students are usually interested in and challenged by

games.

Can provide opportunities for team member building

skills.

Feedback is usually easy to provide and is quick.

When used in direct relationship to a lesson

objectives, can provide a stimulating experience for

all.

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Advantages

Novel

Attractive

Atmosphere

Engage Students

Promote Teamwork

Build Good Sportsmanship

Practice Problem Solving Skills

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Disadvantages

Competition: Competitive activities can becounterproductive for students who are weak in the contentor skill being practiced.

Distraction: Without careful management and debriefing,student can get caught up in the excitement of play and failto focus on the real objectives.

Poor design: To be instructionally meaningful the gameactivity must provide actual practice of the intendedacademic skill. A fatal shortcoming of poorly designedgames is that players spend a large portion of their timewaiting for their turn, throwing dice, moving markers arounda board, and performing similar trivial actions.

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CUT NA PO!!