Games, Interactivity and Gamification for Learning

  • Published on
    15-Jul-2015

  • View
    1.704

  • Download
    1

Embed Size (px)

Transcript

  • Follow on Twitter:@kkapp for updates, slides & additional ideas.

    By Karl M. Kapp Bloomsburg University Author of Gamification of Learning &Instruction Download Slides & Notes at: www.karlkapp.com/kapp-notes Course on Gamification Available at: www.Lynda.com

    Games, Interactivity and Gamification for Learning

  • For: Notes/Slides

    Additional Ideas www.karlkapp.com

    www.karlkapp.com/kapp-notes

  • Bring Karl to speak to your organization for a workshop or

    keynote.

    Contact him at karlkapp@gmail.com

    Or on his web site at:

    http://karlkapp.com/contact/

  • Additional Resources

    Lynda.com Course: Gamification of Learning

  • Design Takeaway Challenge

  • Karl M. Kapp

    and Training 2015

    Present:

  • It started out like any other day at the office

  • I had just ventured out on my lunch break. when she showed up

  • Hi ya boss.

  • Hey, I need your help and I need it

    fast.

  • On my lunch break?

  • Learners are disengaged all over the city, I need to

    know why and how to fix it.

  • I started to imagine the chaos, the agony, the snoring.

  • Then she zoomed off into the cityscape

  • Weve got to solve this mystery. Help me figure out the clues and fast.

  • Text KarlKapp to 37607 Or PollEv.com/karlkapp

    First, take out your text machines.

    K a r l K a p p

  • Choose your disguise

  • Stakes are high and time is short.

  • Learners are not Engaged? Why?

    Learning eagLe October 30, 2014 See Section F for Coupons

    Investigation Opened By Harry James Las Vegas, NV It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content.

    The news of disengagement was spreading

  • We need to find Ivanthe Informant...

  • I knew one of his old hangouts...

  • He was about as friendly as a clown with no rubber nose.

    Hello, again clueless

  • Look I am going to ask you a question about engagement, lets see if you know

    the answer.

  • How many times a day does the average person check their cell phone?

  • The average person in the US checks their cell phone 150 times a day thats

    about 9 times an hour.

    People send or receive an average of 41 text messages

    per day.,

    Smartphones users spend over 2.5 hours a day on their

    phones32% of that time playing games.

  • Wait, let me Tweet about that

  • Really? Well here are more interesting statisticsnot positive but

    interesting.

  • A study of 2,300 people found only 6% of organizations are successful in influencing behavior change among

    employees. --Al Switzler

  • According to Gallup, 7in 10 American workers are not engaged or actively disengaged in their

    work.

    This means they are emotionally disconnected from their workplaces

    and less likely to be productive.

  • A Gallup poll found that the average company has as many as 18% of employees

    who are actively disengaged.

    Exude negativity.

    Arent interested in learning or development.

    Putting in Time.

    Arent interested in anything related to

    the company.

    Close themselves out of solutions to organizational

    problems.

    Thwart efforts for improvement.

  • Im not disengaged.

    .oh look a squirrel.

  • This question will give you a clue to engaging learners. Riddle me this

    Ivan had another question for meI was the one who was supposed to be askn questions.

  • Do learners remember facts better when presented in a bulleted list or

    when presented in a story?

  • Research shows humans have an inclination toward

    stories

  • People tend to remember facts more accurately if they encounter them in a story rather than in a list.

  • Now get out of here

  • This mystery of the disengaged learner was starting to take shape

  • Lets brief the boss on what we know so far

  • Lets brief the boss on what we know so far

    Well?

    Ah, umm?

  • So what have we learned so far?

  • So far, so good. Follow the next clue on the matchbook I found in my desk drawer.

  • I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse

  • Enter Question Text What could this location and clue mean??? Tell me. Does engaging instruction start with

  • Action draws in the learner and encourages further engagement.

  • Make the learner do something

    Answer a question

    Identify a procedure.

    Make a decision.

    Solve a mystery.

    Confront a challenge.

    Solve a Problem.

    Write a proposal

    Hands On

  • Create Open Loops

    Law & Order

  • Just as I was leaving, I found another matchbook.

  • Twittermission

    Get the Notes/Slides & Additional Ideas

    www.karlkapp.com/kapp-notes

  • Should Learning be:

    Easy so we dont discourage the learners? or Challenging so learners will struggle?

  • Look! Things that are too easy or too difficult will not pique a learners interest because they lead to

    boredom or frustration.

  • Let me show you Clydes folder on this subject.

  • Do you know what elements contribute to

    flow?

  • Achievable Task

    Clear Goals

    Control Over Actions (Autonomy)

    Concentration

  • You can also add elements such as

  • You can also add elements such as Novelty

    Inconsistency

    Complexity

    Surprise Incomplete information

    Unpredictable Future

  • Give them the Kobayashi Maru of challenges.

  • Interesting stuff, but I was getting hungry.

  • I knew a little diner where L&D folks hung out.

  • I saw her across the diner, the mysterious Learning Lady.

  • Here are some more matches for your boss. She

    smokes a lot.

    She shouldnt smoke.

  • Put the learner at risk. or Let the learner safely explore the environment.

  • No risk, or danger equal no skin in the game.

    For engagement, put the learner emotionally involved by putting him or

    her at mock risk.

  • Losing (points, game)

    Not Solving the Problem

    Social Credibility

    Recognition

    Then they mysterious stranger started talking about what learners can risk

    Starting Over

    Multiple Lives

  • In games, for example, failing is allowed, its acceptable, and its part of the process.

  • Thanks, great info.

  • We need to brief the boss ladylets go.

  • First lets get our thoughts together.

  • Ok, good work detectives, I think you solved the case of the disengaged learner.

  • But, here are three more tips to engage learners, give them:

    - Multiple, Realistic Scenarios (case studies)

    - Provide a Question Protocol - First-Person Thinkers

  • Ok so for what type of knowledge is a

    matching game most appropriate?

    She turned on her computer to show me an example

  • Provide a list of prompts or questions to help trigger thoughts and question sets.

    Check out this folder.

  • Create a learning documentary of how to do a job, how decisions are

    made, how dots are connected.

    Then she turned on the oldest TV Id ever seento some Reality TV showWhat was this? Appointment Television?

    Show learners how experts think through problems and solve them.

    Its a think aloud.

  • Alright, detectives lets close the case.

  • Wait, one more piece of evidence, looks like the case is still open.

  • Sorry boss, we are out of time, well have to solve that case at another presentation.

  • Text LEAVE to 37607

  • Have a good day. See ya. Anddont forget

    your evals!

  • The End

  • Credits:

    Detective Artwork Courtesy of Vanessa Bailey

    Other art is Microsoft Clip Art

    Audience Response by Poll Everywhere

  • Now for the Takeaway Challenge

  • Now for the Takeaway Challenge

    1) Story/Characters2) Polling/Audience Input3) Humor4) Mystery/Curiosity5) Blend story/instruction6) Suprise7) Winners/Teams8) Open Loop

  • Oh, which team won?

  • Questions?

  • Thank you and Remember For: Notes/Slides

    Additional Ideas www.karlkapp.com

    www.karlkapp.com/kapp-notes

  • Bring Karl to speak to your organization for a workshop or

    keynote.

    Contact him at karlkapp@gmail.com

    Or on his web site at:

    http://karlkapp.com/contact/

  • Additional Resources

    Lynda.com Course: Gamification of Learning

    Slide Number 1Slide Number 2Slide Number 3Slide Number 4Slide Number 5Karl M. Kapp and Training 2015Present:The Case of the Disengaged LearnerSlide Number 8Slide Number 9Slide Number 10Slide Number 11Slide Number 12Slide Number 13Slide Number 14Slide Number 15Slide Number 16Slide Number 17Slide Number 18Slide Number 19Slide Number 20Slide Number 21Slide Number 22Slide Number 23Slide Number 24Slide Number 25Slide Number 26Slide Number 27Slide Number 28Slide Number 29Slide Number 30Slide Number 31Slide Number 32Slide Number 33Slide Number 34Slide Number 35Slide Number 36Slide Number 37Slide Number 38Slide Number 39Slide Number 40Slide Number 41Slide Number 42Slide Number 43Slide Number 44Slide Number 45Slide Number 46Enter Question TextSlide Number 48Slide Number 49Slide Number 50Slide Number 51TwittermissionSlide Number 53Slide Number 54Slide Number 55Slide Number 56Slide Number 57Slide Number 58Slide Number 59Slide Number 60Slide Number 61Slide Number 62Slide Number 63Slide Number 64Slide Number 65Slide Number 66Slide Number 67Slide Number 68Slide Number 69Slide Number 70Slide Number 71Slide Number 72Slide Number 73Slide Number 74Slide Number 75Slide Number 76Slide Number 77Slide Number 78Slide Number 79Slide Number 80Slide Number 81Slide Number 82Slide Number 83Slide Number 84The EndSlide Number 86Slide Number 87Slide Number 88Slide Number 89Slide Number 90Slide Number 91Slide Number 92Slide Number 93