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GAMES FOR GOOD Social Gamification

Games for Good - Social gamification - Manu Melwin Joy

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GAMES FOR GOODSocial Gamification

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Games for Good• Games for Good is a non-

profit charitable

organization which raises

funds and products from

within the entertainment

industry and donates them

to child-centric partners.

Games for Good

• Started in 1998 by a

group of volunteers,

GfG was led by

industry veteran

Lynne Killey.

Games for Good• It raises money and

requests that game

publishers donate video and

computer games to them for

re-distribution to children's

charities. It hosts dinners,

silent auctions and parties.

Games for Good• In just a few years, the

small undertaking had

grown too large for a

volunteer staff to handle

and the effort was left

dormant.

Games for Good• In the following years several

other game industry charities

took up the effort of supporting

individual children's charities in

meaningful and productive ways,

but none utilizing the repository

model of supporting other

charities.

Games for Good• The IEMA has been donating the

games to children's hospitals

and local area charities and

schools when long-time friends

Lynne Killey (the founder of GfG)

and Hal Halpin (the president of

the IEMA) decided to restart the

organizations.

Games for Good• Now re-launched, Games for Good is

being run by the IEMA's staff. In addition

to asking game publishers and

developers to provide the three finished

copies of each PC game they make, GfG

is also asking for them to commit to

providing three finished copies of all

games they create on all platforms AND

to help them with sponsorship funds.