27
Why games in a classroom <> revolution Santeri Koivisto ceo, TeacherGaming LLC

(Games) Changing how we teach

Embed Size (px)

DESCRIPTION

A keynote I gave at Animated Learning Conference in Viborg, Denmark.

Citation preview

Page 1: (Games) Changing how we teach

Why games in a classroom <> revolution

Santeri Koivisto

ceo, TeacherGaming LLC

Page 2: (Games) Changing how we teach

What I’m about to say

My three top things when combining proper

games with the classroom:

Situation / context,

Sandbox &

Purpose.

Where these take us

and not forgetting examples!

Page 3: (Games) Changing how we teach

IRL me & why I’m the one telling you this

Page 4: (Games) Changing how we teach

Situation & Context

Page 5: (Games) Changing how we teach

Demonstrability

Page 6: (Games) Changing how we teach

Authenticity

Page 7: (Games) Changing how we teach

Sandbox

Page 8: (Games) Changing how we teach

Process focus

Page 9: (Games) Changing how we teach

Work skills

Social skills

Page 10: (Games) Changing how we teach

Teacher role

- facilitate

- resource

- example

- referee

Page 11: (Games) Changing how we teach

Why it is a good thing that teachers don’t know how

to play games very well?

Page 12: (Games) Changing how we teach

Why we don’t offer too much ready made content?

Page 13: (Games) Changing how we teach

Business & Social impact = the pedagogy we promote

Page 14: (Games) Changing how we teach

=

=

=

Page 15: (Games) Changing how we teach

Game?

Page 16: (Games) Changing how we teach

Let’s try to wrap

things together

through couple

notes and examples

Page 17: (Games) Changing how we teach

So what do you need in order to use

your virtual classroom?

Basic understanding of the

game / environment mechanics.

The rest can be covered by students.

Page 18: (Games) Changing how we teach

Time challenge

Can we compress a more complex

simulation / demonstration into 45

minutes with our virtual classroom?

Page 19: (Games) Changing how we teach

A block in the game is one

cubic meter. There are one

meter long sticks in the

classroom.

Create our classroom in the

game and report its volume.

An Example

Build a classroom

Page 20: (Games) Changing how we teach

What we learned?

Math

- volume stays inside

- choosing a tool / algorithm

- mathematical problem solving

Work skills

- planning (group)

- operations and organising

- evaluation and inspection

Social skills

- communication

- negotiation

- ‘teachable moments’

- group dynamics problem solving

(virtual environment)

Scaffolding

- from pairs to small groups

- one goal, set of goals, open goals

- dead ends (more planning)

Page 21: (Games) Changing how we teach

Another Example

Page 22: (Games) Changing how we teach
Page 23: (Games) Changing how we teach

The students know that they are learning

Page 24: (Games) Changing how we teach

Can games increase interest in science / STEM?

n=12 120 from which 610 have been involved in aerospace industry

Page 25: (Games) Changing how we teach

Can games solve the skills shortage in tech industry?

Page 26: (Games) Changing how we teach
Page 27: (Games) Changing how we teach

@Aalvisto

@Aalvisto

[email protected]