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Presentation given by teachers from Kellett School, Hong Kong to the 21st Century Learning Conference, Sept 09
Citation preview
Using Video Games as a Spur for
Creative Writing…. and lots more!
Emma Adams, Katie Hitchcox, Katrina Hall
Kellett School Hong Kong
Why Computer Games in the Classroom?
To extend ethos of play as a learning tool established in early schooling
To ‘tap in’ to the dominant media in the experience of students aged 6+
To give an alternative authentic context for writing
To use 21st Century resources in our classrooms - “Good teachers use Good resources”
Background
2006 - Writing identified as a key area for development2007 - Initial module developed using Rollercoaster Tycoon in Year 52008 - Rollercoaster Tycoon module developed and refined2009 - New modules added at Year 1 - Moshi MonstersYear 6 - Samorost
Inspirations
Derek Robertson Ollie Bray
Kim Pericles
Tim
Rylands
Year 6 - Samorost
An introduction to Samorost
What is Samorost?
Teamwork
Drama
Writing
Animoto Movie
Year 1 – Moshi Monsters
Daily Challenge
Moshi Monsters Examples
Maia’s Story In their words…
Year 5 – Rollercoaster Tycoon
Future Plans!
Year 6 – Guitar Hero
Early Years – Phonics,
Audio Stories with
iTouch
Early Years LiteracyNintendogs
Y6/7 Transfer Unit
Inanimate AliceLearning
Support/Numeracy
Brain Training with Nintendo DS
References
Samorost - http://amanita-design.net/samorost-1/
Moshi Monsters – www.moshimonsters.com
Derek Robertson - http://ltsblogs.org.uk/consolarium/
Tim Rylands - http://www.timrylands.com/blog/
Kim Pericles - http://kpericles.edublogs.org/
Kellett Blog – http://www.kellettschool.blogspot.com
Photos: Ewan McIntosh, Kim Pericles, Clive Dawes,
Contacts
Emma Adams – [email protected]
@assistantpinhk
Katrina Hall – [email protected]
Katie Hitchcox – [email protected]