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Game Over ? New Approaches to Teaching Engineering Courses Joaquim Jorge

Game Over? Improving Engineering Courses via Gamification and Adaptive Content

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Game Over ?New Approaches to

Teaching Engineering Courses

Joaquim Jorge

Joaquim Jorge

Instituto Superior TécnicoUniversidade de Lisboa

Visualization and Multimodal Interfaces@ INESC-ID Lisboa

http://web.ist.utl.pt/jorgejResearch Interests: Calligraphic Interaction, Multimodal Interfaces, Graphical Modeling

ees.elsevier.com/cag 2014: 360 submissions

35 days to respond 17 weeks to accept

Ranked 4th CGJ

GoogleScholar

BACK TO THE FUTURE?0

Bologna 1088

Wikimedia commons

XIX Century

Back to the Future ?

Are MOOCs the Answer?

One Size Fits All!

Same content x 1000s

Standardized Experience

From here

To Here

Industrial Revolution

Not About Tools!

Strandberg [CC-BY-SA] http://commons.wikimedia.org/wiki/File:20060513_toolbox.jpg/

Long Journey Ahead

safuanstyx.deviantart.com/

Gamification

towards

Adaptation

GAMIFICATIONI

Games – Students were born into them

by William Hook @ Flickr

Education

by Izaias Buson @ Flickr

Wavebreak Media Ltd/Bigstock.com

Boredom

Hye You | Daily Trojan

Demotivating

Can gamification improve learning?

by thebarrowboy @ Flickr

Sheldon 2010

the use of game design elements in non-game contexts

ga•mi•fi•ca•tion /ˌɡeɪmɪfɪˈkeɪʃ(ə)n/

NOT Playing games in class

That’s just

playing a

game…

NOT teaching with a game

NOT (just) giving points for activities

That’s Points-ification

The course becomes the game

Use game elements, mechanics, dynamics

Badges Avatars

Votes

Leaderboards

Achievements

Boss Fights

Virtual GoodsGuilds Quests

Rewards

Progress Bars

Skill Trees

Experience Points

Stat Points

SDTCompetenc

e

Relatedness

Autonomy

Adapted from [Deci and Ryan, 2004]

It’s about motivation!

Autonomy

Relatedness

Competence

MULTIMEDIA CONTENT PRODUCTION

II

MSc Course

IST/UL

Two Campi

300+ Students Gamified Experience

Blended Learning

Gamified since 2010/2011

2012/2013

2011/2012

2010/2011

2009/2010

2008/2009

2007/2008

2013/2014

2014/2015

Adding game elements to the mix…

by gfpeck @ Flickr

The course is a game!

IMMERSIONIMMERSION

ENGAGEMENT

XP, not grades!

LEVELS (20 … of course)

Grading system

Max

Min

2003-2010

Gamified

0

20

20000 XP

500 XP

PHAT L00T

Badges

PostmasterParticipate in the forums

Class AnnotatorFind relevant references

Rise to the ChallengeTinkering with class subjects

Competition

ProactiveBe the first to respond

ArchivistArchive challenge results

Quiz, Lab, Presentation, Exam KingBe the best!

Leaderboard

Personal Page

Earn Achievements for more XP!

Three levels for each achievement

Up to Three Levels

Unlock a level to get XP

Description & Conditions for next lvl

Extra credit available

Cooperation

Guild WarriorEveryone in your lab does well

Guild MasterYour lab is the best there is!

Cooperation: Quest!

Click icon to add picture

Reward Behavior

Right on TimeBe here when the lecture starts, don’t be late…

Amphitheatre LoverAttend theoretical lectures

Lab LoverAttend Labs

Dozens of different achievements

Highlights – Participate!

PostmasterParticipate in the forums

Class AnnotatorFind relevant references

Rise to the ChallengeBi-Weekly tinkering with class subjects

Highlights – Participate!

TalkativeAsk intelligent questions in class

Skill Tree

Getting started made easy

by bokeh burger @ Flickr

by EssjayNZ @ Flickr

A transparent process

Forum Posts

Click icon to add picture

moodle

Scripts

Peter van Grieken @ floickr

ActivitiesScoresGrades

Manual Grading

Chris Lawrence @ flickr

Spreadsheets to collect

Generate Pages

RESULTSIII

Participation & Proactivity

by woodleywonderworks @ Flickr

Student feedback

by albertogp123 @ Flickr

+ Motivating & Interesting

Easier to Learn From

Creativity

by theodevil @ Flickr

More Of What They Like

Useful for the Future

TOWARDS PERSONALIZATIONIV

Cluster Students

Leaderboard Rank

16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136

Cluster 1 Cluster 2 Cluster 3 Cluster 4

Students by Cluster

Achievers Regular Half-Hearted Underachievers

11

29

23

13

Performance IndicatorsLabs

Presentation

Exam

Challenges

AchievementsSkill Tree

AvatarWorld

MCP Quest

Quizzes

Performance

Labs

Presentation

Exam

Challenges

AchievementsSkill Tree

AvatarWorld

MCP Quest

Quizzes

AchieversLabs

Presentation

Exam

Challenges

AchievementsSkill Tree

AvatarWorld

MCP Quest

Quizzes

Regular

Labs

Presentation

Exam

Challenges

AchievementsSkill Tree

AvatarWorld

MCP Quest

Quizzes

UnderachieversLabs

Presentation

Exam

Challenges

AchievementsSkill Tree

AvatarWorld

MCP Quest

Quizzes

Halfhearted

Measuring Participation

PostsSkill Tree Posts

Explored Skill Tree Nodes

AvatarWorld PostsBadges

Completed Achievements

Explored Achievements

Artist Badges (quality)

Participation

Posts

Skill Tree Posts

Explored Skill Tree Nodes

AvatarWorld Posts

Badges

Completed Achievements

Explored Achievements

Artist Badges (quality)

Achievers

Posts

Skill Tree Posts

Explored Skill Tree Nodes

AvatarWorld Posts

Badges

Completed Achievements

Explored Achievements

Artist Badges (quality)

Underachievers

Posts

Skill Tree Posts

Explored Skill Tree Nodes

AvatarWorld Posts

Badges

Completed Achievements

Explored Achievements

Artist Badges (quality)

Regular

Posts

Skill Tree Posts

Explored Skill Tree Nodes

AvatarWorld Posts

Badges

Completed Achievements

Explored Achievements

Artist Badges (quality)

Halfhearted

Engagement

Engagement1

2

3

4

5

Achievers Regular Halfhearted Underachievers

Automatic Early-on Classification

25% 33% 50% 100%20%

30%

40%

50%

60%

70%

80%

90%

100%

Performance data Gaming data

Time through the semester

Accu

racy

Grade accumulation over 2 yrs

Click icon to add picture

a) b)

0%10%20%30%40%50%60%70%80%90%

100%

17 24 31 38 45 52 59 66 73 80 87 94 101

108

115

122

129

136

143

150

Achievers Regular

Halfhearted Underachievers

Average

0%10%20%30%40%50%60%70%80%90%

100%

10 17 24 31 38 45 52 59 66 73 80 87 94 101

108

115

122

129

136

Achievers Regular

Halfhearted Underachievers

Average

Self-Reported Satisfaction

93

3

4

5

6Technology-driven

Organization-driven

Resource-driven

Ra

tin

g s

ca

le

Usefulness Easy2Use? Quality

Satisfaction w content

94

Focus per cluster

95

Technology-driven

System

Organization-driven

Content

Resource-driven

Pedagogy

Postin

g in

fora

Uploa

ding

Downl

oadi

ng

Partic

ipat

ing

in ch

at

Consu

lting

grad

es

Searc

hing

arc

hive

d co

nt...

Consu

lting

news

Consu

lting

video

s1

2

3

4

5

6

Technology-driven students 05 / 06 06 / 07

Ra

tin

g s

ca

le

Satisfaction

DESIGN ISSUESV

Meaning

Mastery

Autonomy

Diversity

Social Recognition

Manage the Workload / Rythm

Competition vs Cooperation

(Mass)Customize the Experience

Adaptive Gamified Learning

by SMBCollege @ Flickr (CC BY 2.0)

The Team