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2D Game Development OCR level 2 Cambridge technical diploma in media Unit 61: 2D Games Production Student name Tutor name Iain Bruce IV name Robin Kay Assignment Game Design Document

Game maker brief level 2

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Page 1: Game maker brief level 2

2D Game DevelopmentOCR level 2 Cambridge technical diploma in mediaUnit 61: 2D Games Production

Student name

Tutor name Iain Bruce

IV name Robin Kay

Assignment 1

Game Design Document

Assignment 2

Asset creation

Assignment Final Game

Page 2: Game maker brief level 2

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Outline By completing this unit you will understand

1. Be able to plan for the production of an original 2D computer/console game2. Be able to produce final elements for use in the first level of a planned 2D computer/console game3. Be able to produce the first level of an original and functioning 2D computer/console game

You will also learn practical game development skills, and will be able to 1. plan for the production of a 2D game by creating sprites, concept art, game design documents etc… 2. managing your time independently and professionally 3. producing sound effects, background images, animated sprites in Photoshop 4. using a 2D game engine to create an interactive game world, complete with actions, events, scores etc…

Page 3: Game maker brief level 2

Game Design DocumentOutline:You have been asked to come up with an idea for a 2D arcade game, for the PC platform. You will need to plan out your idea in an ever-evolving pre-production portfolio called a “Game Design Document” or GDD for short.

Your GDD will need to include the following:

Brainstorms of your initial ideas Your games genre Your games concept / challenge Your games narrative Your games theme Your games art style Information about the players avatar Concept art for the avatar, following game design principles Information about enemy classes Concept art for the enemy class, following game design principles Information about game world objects (eg/ weapons, ammunition, vehicles etc…) Concept art for objects within the game world Your games setting Concept art for the games environments or backgrouns Controls Score system

Page 4: Game maker brief level 2

Game Design DocumentGame Design Document File

white version

Game Design Document FileBlue version

Game Design Document FileYellow version

Start date 31st March 2015 What am I being marked on?

Due date 19th May 2015What do I need to

hand in?A GDD including text

and concept art.

How do I hand in the work?

On moodle, under the assignment “Game Design Document”

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Asset CreationOutline:You have now planned out an idea for your game, and you are ready to begin creating assets for your game. You will need to create a variety of graphical & sound assets for use in your game world, including

Sound effects (eg/ gunshots, explosions, splats, car engines etc…) Graphical assets (eg/ sprites for the avatar, enemies, background images for your game level/room etc…) Sprite sheets

Start date 6th January 2015

Due date 17th June 2015

What do I need to hand in? A portfolio of assets

How do I hand in the work?On moodle, all the files in a zipped folder, under the assignment “Asset

Creation”What am I being marked on?

Page 6: Game maker brief level 2

Final GameOutline:Now that your planning and preparation is done you can begin to put together your interactive game in GameMaker, a 2D game engine.

To do this you will need to consider:

What sprites need to be imported or created in the engines sprite editor What sounds need to be imported What background images need to be imported What interactive objects you need in the level (room) What events will need to happen to these objects (eg/player hits UP key on keyboard) and what actions

will happen as a consequence (eg/ players avatar moves forward) Build the level in the room

Start date 6th January 2015

Due date 23rd June 2015

What do I need to hand in? A playable stand-alone exe file

How do I hand in the work? On moodle, under the assignment “final game”

Page 7: Game maker brief level 2

Final Game

What am I being marked on?