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Games Designer Devising what a game consists of and how it plays, defining all the core elements Communicating this to the rest of the development team who create the art assets and computer code Qualities to succeed: Be able to communicate your vision to artists, programmers, producers, marketing staff, and others involved in the development process Be able to accept constructive feedback on your work Be imaginative and creative Have good written and verbal communication skills Have good basic visual design and drawing skills Be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya. As well as having some programming skills at least at ‘scripting’ level Possess a thorough understanding of game play theory Have storytelling and narrative development skills Approaches to career: The path most people take in to this career is through graduating at a degree level from university and then either looking for a job or if your talented being offered a job from a company. The other option is to create independent games and show your portfolio to an employer, whom you are trying to seek employment from. Shigeru Miyamoto: He is famously known as the man who created some of the world’s best selling video games; Donkey Kong, Mario Bros., Super Mario Bros., The legend of Zeld, Yoshi, Star Fox, Kirby Super Star, Mario Kart, Super Smash bros., 1080° Snowboarding, Pikmin, Metroid Prime, Nintendogs, Wii Sports Since the 1970s Shigeru Miyamoto has been making video games his first big hit was Donkey Kong an arcade game made in the early 80’s which every gamer knows about today, this simply difficult platform game created the most well know characters ever, Donky Kong, Mario and Princess Peach. Shigeru has been offered countless jobs with lots of different companies but has remain faithful to Nintendo who let his childhood memories and imagination loose onto the world. As a Games Designer he has had input into a lot of different areas of the games he’s help build, but it all goes down to defining the core elements in Donkey Kong for example the core elements were jump to avoid the barrels and climb up the ladders.

Game designer

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Games Designer

• Devising what a game consists of and how it plays, defining all the core elements

• Communicating this to the rest of the development team who create the art assets and computer code

Qualities to succeed:

• Be able to communicate your vision to artists, programmers, producers, marketing staff, and

others involved in the development process

• Be able to accept constructive feedback on your work

• Be imaginative and creative

• Have good written and verbal communication skills

• Have good basic visual design and drawing skills

• Be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya. As well as having some programming skills at least at ‘scripting’ level

• Possess a thorough understanding of game play theory

• Have storytelling and narrative development skills

Approaches to career:

• The path most people take in to this career is through graduating at a degree level from

university and then either looking for a job or if your talented being offered a job from a

company.

• The other option is to create independent games and show your portfolio to an employer,

whom you are trying to seek employment from.

Shigeru Miyamoto:

• He is famously known as the man who created some of the world’s best selling video games;

• Donkey Kong, Mario Bros., Super Mario Bros., The legend of Zeld, Yoshi, Star Fox, Kirby Super

Star, Mario Kart, Super Smash bros., 1080° Snowboarding, Pikmin, Metroid Prime,

Nintendogs, Wii Sports

• Since the 1970s Shigeru Miyamoto has been making video games his first big hit was Donkey Kong an arcade game made in the early 80’s which every gamer knows about today, this simply difficult platform game created the most well know characters ever, Donky Kong, Mario and Princess Peach.

• Shigeru has been offered countless jobs with lots of different companies but has remain faithful to Nintendo who let his childhood memories and imagination loose onto the world.

• As a Games Designer he has had input into a lot of different areas of the games he’s help build, but it all goes down to defining the core elements in Donkey Kong for example the core elements were jump to avoid the barrels and climb up the ladders.