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Game-Based Learning Models for Accelerating ESOL/Bilingual Students Presented to: FETC Jan. 31, 2014 Room S310A Presented By: Dr. Barbara Nemko Napa County Superintendent & Ilene Rosenthal Founder and CEO, Footsteps2Brilliance, Inc.

Game-Based Learning Models for Accelerating ESOL/Bilingual Students

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In many U.S. school districts, a majority of students speak Spanish as their primary language at home. Our focus is on how to accelerate academic achievement for this group of students through the use of game methodology. As with video games, digital games motivate students to become active learners, and provide a venue for parents to become involved in their children’s education in a non-threatening way.

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  • 1. Game-Based Learning Models for Accelerating ESOL/Bilingual Students Presented to: FETC Jan. 31, 2014 Room S310A Presented By: Dr. Barbara Nemko Napa County Superintendent & Ilene Rosenthal Founder and CEO, Footsteps2Brilliance, Inc.

2. Share Your Tweets! # FETCF2B 3. Napa County 4. Closing the Achievement Gap A child from a middle class family hears an average of eight million more words per year than a child from a lowincome family. 5. Closing the Achievement Gap for ESOL Students The challenge is even greater for the growing number of young children from non-English speaking homes. A study of low-income children entering public kindergarten found that twice as many children from nonEnglish speaking families scored in the lowest ranges on standardized tests measuring language skills. 6. Closing the Achievement Gap for English Learners through Game-Based Program In June, 2011, we conducted a pilot project in Calistoga for 18 four-year olds, primarily English learners, who had not been to preschool and were scheduled to start kindergarten in August. 7. Closing the Achievement Gap for English Learners through Game-Based Program In addition to the regular summer boot camp curriculum, children were given iPads and a literacy curriculum called Footsteps2Brilliance. It was designed for the purpose of increasing the vocabulary of preschool students who were low-income English learners. 8. Closing the Achievement Gap for English Learners through Game-Based Program The Calistoga kindergarten teachers thought it was a terrible idea to introduce technology into a preschool program. One teacher came in on her own time, during summer break, to document how bad it would be. By the end of summer, all the kindergarten teachers demanded iPads for the fall. 9. Closing the Achievement Gap The teachers were amazed at how engaged the children were. Interactive iPads are so different from books or television, and the program allowed the children to read the books in English or Spanish. 10. Blended Model of Instruction Calistoga Summer Bridges Program 11. What Results Were Achieved? In the fall of 2012, we did a pre- and post-test study of kindergarten students expressive and receptive language ability, using the nationally normed Peabody Picture Vocabulary test. In the pretest, 59% of students scored at age 6 or higher. In the posttest, the figure was 88%. 12. The number of English Learners performing at age 6.0 or higher grew by 35%, with 79% of students overall ready for first grade. The number of English speakers performing at age 6.0 or higher grew by 39% with 98% of students overall ready for first grade. 13. Closing the Achievement Gap By Going County-Wide The program expanded to additional preschool boot camps over the summers of 2012 and 2013. It also expanded into multiple kindergarten classes. Even when class size in kindergarten went to 30, teachers reported having much more time for individualization because students were so engaged there were no discipline issues. 14. Why Use Game Methodology? 1. Accelerated Language acquisition 2. Parental Involvement 3. Formative Assessment LanguageParental InvolvementInteractionEngagementVocabulary MotivationAssessmentRepetition Context 15. Accelerated Pathway to Literacy and Vocabulary Acquisition Vocabulary rich environments, intensive instruction, high student motivation. (Dr. Katherine Snow, Harvard University) 12 meaningful experiences to make a word their own. (McKeown and Beck) 16. Parental Involvement Parents want to interact with their children through learning games. (Pew data) 17. Formative Assessment 18. Footsteps2Brilliance Early Learning Mobile Game Platform2011 Footsteps2Brilliance 19. Sneak Preview! 20. Teachers can Gamify Content Through Flashcards 21. QUESTIONS???? 22. For further information, contact: Ilene Rosenthal, Founder and CEO [email protected] 202-338-1223 or Dr. Barbara Nemko, Napa County Superintendent [email protected] www.youtube.com/Footsteps2Brilliance 2011 Footsteps2Brilliance