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Dr Phillip McKenzie Australian Council for Educational Research

Gambling and young people in Australia: research purposes and design

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Dr Phillip McKenzie Research Director, Teaching, Learning and Transitions Program, Australian Council for Educational Research Presentation given on 23 May 2011 at "The New Game: Emerging technology and responsible gambling" forum hosted by the Victorian Government's Office of Gaming and Racing as part of Responsible Gambling Awareness Week 2011.

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Page 1: Gambling and young people in Australia: research purposes and design

Dr Phillip McKenzieAustralian Council for Educational Research

Page 2: Gambling and young people in Australia: research purposes and design

Gambling and Young People in Australia: Research Purposes and

Design

Presentation to the Forum “The New Game: Emerging Technology and Responsible

Gambling”

MCG, Melbourne, 23 May 2011

Phillip McKenzie

Page 3: Gambling and young people in Australia: research purposes and design

Background

• The study was commissioned by the Victorian Department of Justice on behalf of Gambling Research Australia (GRA)

• Conducted by ACER with the assistance of Wallis Consulting

• Led by Dr Nola Purdie

The first large-scale national study in Australia of young people and gambling

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Page 4: Gambling and young people in Australia: research purposes and design

Purposes

1. Describe the current gambling behaviour of young people

2. Describe the context in which gambling occurs, including the presence of other risk-taking behaviours

3. Analyse the extent to which gambling is similar to other risk-taking behaviours

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Page 5: Gambling and young people in Australia: research purposes and design

Purposes (contd.)

4. Determine at what levels and in what forms gambling becomes problematic

5. Identify differences between young people who become problem gamblers and those who do not develop a problem

6. Determine possible risk inhibitors and risk enhancers relevant to gambling for young people

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Page 6: Gambling and young people in Australia: research purposes and design

Definition of problem gambling

The project brief required the following definition to be used:

“Problem gambling is characterised by difficulties in limiting money and/or time spent on gambling, which leads to adverse consequences for the gambler, others or for the community”

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Page 7: Gambling and young people in Australia: research purposes and design

Scope of activities examined

Wagering and gaming activities undertaken by young people, including:

• commercial forms of gambling

• interactive gambling that may include use of various forms of ICT

• non-commercial forms of gambling played in private, non-commercial venues

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Page 8: Gambling and young people in Australia: research purposes and design

Age range examined

10 to 24 year-olds

Involved:

• A school-based sample 10 to 17 year-olds

• Non-school based sample 18 to 24 year-olds

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Page 9: Gambling and young people in Australia: research purposes and design

Literature review

Used to develop the data collection and inform interpretation of the results:

• nature and attraction of gambling for young people

• contexts of their gambling

• extent of participation in gambling

• Prevalence & correlates of problem gambling

• gambling risk inhibitors and enhancers9

Page 10: Gambling and young people in Australia: research purposes and design

Data collection

• Survey forms with large national samples:

− School sample: hard-copy & on-line forms

− Non-School sample: CATI & on-line forms

• Focus groups with convenience samples in a small number of Vic and NSW schools

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Page 11: Gambling and young people in Australia: research purposes and design

Survey content & structure

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Section Focus No. questions

About you Socio-demographic background

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About your activities Extent of participation over the past 12 months

1 (24 items)

About gambling & you

Whether participated in various gambling activities

16 (YES / NO)

About other people & gambling

Whether others they know gamble too much

1 (8 items)

What do you think about gambling

Attitudes to gambling 1 (10 items)

Other activities & advertising

Risk-taking behavioursSeen gambling advertising in past year

1 (10 items)1 (11 items)

Page 12: Gambling and young people in Australia: research purposes and design

Survey content (contd.)

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Section Focus No. questions

How do you feel Self perceptions 1 (10 items)

About work & money Sources of incomeEmployment (if aged >14)

1 (6 items)4

Contact details Possible follow-up 4

Page 13: Gambling and young people in Australia: research purposes and design

Achieved survey sample

Age In school Non-school Total

10-14 1 518 0 1 518

15-17 1 390 158 1 551

18-24 107 2 764 2 881

3 017 2 932 5 977

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Note: sub-totals may not sum to totals due to a small amount of missing data.

Page 14: Gambling and young people in Australia: research purposes and design

Data cautions

High degree of school non-participation

• survey burden on schools

• need for ‘active’ parental consent

• sensitive questionnaire material

Recruitment problems in non-school sample

• identifying and making contact

• unwillingness to take part

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Page 15: Gambling and young people in Australia: research purposes and design

Data analyses

Survey data

• Weighting of the data

• Descriptive statistics

• Multivariate analyses (structural equation modelling)

Focus group data

• Descriptive analyses based on grounded theory

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Page 16: Gambling and young people in Australia: research purposes and design

Report preparation

• Progress reports and meetings

• Drafts circulated to Expert Reference Group established by ACER

• Drafts circulated by GRA for stakeholder comment

• Report drafted by Nola Purdie, Kylie Hillman, Clare Ozolins, Gabrielle Matters & Karen Harris

• Report currently being finalised in light of feedback

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