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Fundamentals of HCI Leuven, B, 29 September 2014 Erik Duval http://erikduval.wordpress.com @ErikDuval 1

Fundamentals of HCI: intro and assignment

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Presented to my students on 3 October 2014.

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Page 1: Fundamentals of HCI: intro and assignment

Fundamentals of HCI Leuven, B, 29 September 2014

Erik Duval http://erikduval.wordpress.com @ErikDuval

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Page 2: Fundamentals of HCI: intro and assignment

welkom!

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Page 4: Fundamentals of HCI: intro and assignment

http

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Fundamentals of HCI

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http://ariadne.cs.kuleuven.be/wiki/index.php/Fund-chi1415

http://ariadne.cs.kuleuven.be/wiki/index.php/Fund-chi1415

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groepjes van 3…

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opdracht…

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learn from your users!

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zo veel mogelijk testenmet zo reëel mogelijke gebruikers

die zo reëel mogelijk gebruik maken

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casual games

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simple ruleslack of commitment (time)gameplay in short bursts (break, …)no skills requiredlimited production & distribution cost

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“Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away.”

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Antoine de Saint-Exupéry?

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“"The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.”

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http://www.startuplessonslearned.com/2009/08/minimum-viable-product-guide.html

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@ErikDuvalhttp://erikduval.wordpress.com

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