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Frameworks and models of digital competence

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Page 1: Frameworks and models of digital competence

FRAMEWORKS AND MODELSOF DIGITAL COMPETENCE

Mart Laanpere Senior researcher @ Tallinn University

Centre for Educational Technology

Page 2: Frameworks and models of digital competence

TECHNOLOGY GENERATIONS

• The first generation: 1963-1985

• Scale: One computer for all schools in Estonia

• Rationale: Learning about computers: hardware, coding

• Role of teacher: engineer

Page 3: Frameworks and models of digital competence

TECHNOLOGY GENERATIONS• The second generation:1986

- 2015

• Scale: At least one computer lab in every school

• Rationale: Learning from computers, educational multimedia for various school subjects

• Role of teacher: librarian

Page 4: Frameworks and models of digital competence

TECHNOLOGY GENERATIONS• The third generation: now

• Scale: One-to-one computing: at least one digital device per learner

• Rationale: Learning with technology: learner as creator, active team member, storyteller, inquirer, activist, problem-solver with the help of technology

• Role of teacher: orchestrator

Page 5: Frameworks and models of digital competence

WHAT DO WE MEAN BY ‘DIGITAL COMPETENCE’?

Page 6: Frameworks and models of digital competence

DIGITAL COMPETENCE AS…

• A set of structured, disciplinary knowledge that learners acquire mainly in the specific school subject (incl. coding skills)

• Source: computer science

• Frameworks: Bebras.org, ACM/CSTA computing curriculum, International Olympiad in Informatics

• Analogue: numeric competence that is based on the subject and discipline of mathematics

Page 7: Frameworks and models of digital competence

PROJECT IDEAS

• Coding competition/challenge

• Girls who code

• Teach coding to your teachers/peers

• Hour/week of code

Page 8: Frameworks and models of digital competence

DIGITAL COMPETENCE AS…• A set of universal practical

computer-handling skills, commonly needed in most of the workplaces (incl. word processing, presentations, spreadsheets, Web)

• Source: office job requirements

• Models: ECDL, DigComp

• Analogue: driving skills

Page 9: Frameworks and models of digital competence

PROJECT IDEAS

• Teach your grandparents how to use computer

• Learn to build Web sites

• Digital safety in school

• Teaching and learning through videoconferencing

Page 10: Frameworks and models of digital competence

DIGITAL COMPETENCE AS…• A generic key competence,

close to ‘learning to learn’ competence, trialogical knowledge building with digital tools

• Source: pedagogy

• Framework: ISTE standards for students, Estonian DigComp standard for students

• Analogue: literacy

Page 11: Frameworks and models of digital competence

PROJECT IDEAS• Digital storytelling

• Digital nature trails

• Design and develop educational games, open badges

• Intercultural online encyclopaedia (wiki)

• Using e-portfolios in assessment for learning

• Inquiry learning with smartphones and sensors

Page 12: Frameworks and models of digital competence

RECOMMENDATIONS• When planning a new ErasmusPlus project on digital competence

development, focus on:

• Digital competence as a key competence that helps student to learn other things than computers or software

• Learning with technology (personal smart devices)

• Learner as creator or teacher, teamwork, gamification of learning, problem-based learning, connecting to the world of work, innovative pedagogies

Page 13: Frameworks and models of digital competence

But what was the question?

Technology is the answer!

Page 14: Frameworks and models of digital competence

SOME RIGHTS RESERVED• This work is licensed under the Creative Commons Attribution

Share Alike 3.0 International License.

• To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/.

• The images are taken from Wikimedia Commons (slide 3), Wikipedia (slide 6), Koolielu.ee (slide 7) and Flickr (slides 5 & 8, by Michael Surran)