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IGDA EdSIGWhat it can do for you?
Who am I? Susan Gold
• Activist - community builder since 1987
• Educator - in 1999 (in games since 2001)
• Chair of the IGDA EdSIG since 2006
• Founder of the Global Game Jam developed in 2009
Who are we really...
• International Game Developer’s Association is a professional organization
• IGDA EdSIG - focuses on making game education better and provide resources for educators.
Brief History
• IGDA Curriculum Framework 2003
• Education Summits
• SIG (re)forms in 2006
• IGDA Curriculum Framework 2008 released
• Global Game Jam 2009
Education Summits
• GDC San Francisco 2003/04/06/07/08/09
• 2 day summit held annually before GDC
• GDC China 2007
• multi-university tour of Beijing
• Game Education Summit 2008/2009
• IGDA Track
• DiGRA 2007/2009
• Game Design Workshop
• SIGGRAPH 2006/2007/2008/2009
• Various Sessions
• FuturePlay 2006/07/08/09
• Festival of Games 2009
2008 Curriculum Framework
• Originally published in 2003
• Redrafted & delivered @ GDC 2008
• Critical Game Studies
• Games and Society
• Game Design
• Game Programming
• Visual Design
• Audio Design
• Interactive Storytelling
• Game Production
• Business of Gaming
• Provide a conceptual guide to game-related educational programs
• Not a recipe book, but lots of ingredients!
• Describe knowledge areas & practical skills required
• Define a set of “Core Topics”
• List of areas for mixing and matching as that fits your institution
• Shared Identity
• Develop a shared understanding of the field and communicate it to the society at large
• Fields of Study
• Outline areas, paint a useful pictures that transcends discipline boundaries
• Collaboration and Shared Vocabulary
• Establish industry-academia collaborations and shared vocabulary among developers/educators/students
Theory and Practice
Critical approach to game design & development. Theory feeding into practice, established best practice informing education
Living Document
Starting point for future work, not a final draft but a document that evolves with the field
Define a standard for game education programs
• Advisory Board (local professionals if available)
• Focus on portfolio development (graduation requirement, professional/academic judges)
• Internship network with studios, companies and community organizations including non-profits.
• Ideally, a relationship with local IGDA chapter
• Faculty with industry experience (especially for development-focused programs)
• Labs and libraries (access to hardware/software/games students don’t have)
Speaker program (bring current professionals on campus)
Mixed classes (courses involving programmers and artists on same project, team-based)
Extracurricular projects (student-led mods, projects outside the classroom)
Curriculum Knowledge Base
Databases
• Internships
• Education
Outreach
• The Global Game Jam
• 1650 people in 54 locations making 370 games
• Innovation, Experimentation, Creativity, Open Source
• 3 x bigger in 2010 with a CFP for research - expecting over 900 games
Access to ResearchDetailed Game Facts
EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail.
Features detailed currently include:
Game Overview
Distribution and Revenue
Gameplay
Online & Multiplayer
Personification
Setting
Use of Branding and License
Hardware and Software Requirements
Platform Insight
EEDAR has information on everypublisher and developer to release a game on supported platforms in the Unites States since 2000.
Supported platforms include:
Microsoft Xbox, Xbox 360Sony PlayStation2, PlayStation 3, PSPNintendo GameCube, Wii, DSPC
Company Insights
Detailed insight into more than 500 companies including:
–Performance History Review Scores, Attach Rates, Market Share, Marketing Support
–Portfolio Analysis Genres, ESRB, Reviews, Platforms
–Release Cycles
–Review Scores
–Corporate Hierarchies
Charts and Data
A wealth of charts and data for platforms and companies. View data by more than 250 variants:
ESRB
Genre
Platforms
Unit Sales
Review Score
Marketing Spends
Consumer Interest
Year-on-Year
View data by lifetime or specific years.
Membership
• We need you!