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Fizzees (Physical Electronic Energisers)
rationale
Fizzees -
“Child obesity has doubled in a decade. Junk food and lack of exercise have created 'public health time-bomb'.” The Guardian Newspaper (22 April 2006)
Research evidence: young people aged 2 - 19* 40% boys and 60% of girls are doing less than 1 hours moderate exercise per day
* 1/5 of boys and ¼ of girls are overweight or obese
* The prevalence of obesity almost doubled among boys and increased by over a half among girls between 1995 and 2002.* One in 10 six-year-olds is obese. The total number of obese children has doubled since 1982. On present trends half of all children in England in 2020 could be obese.
EU Platform on Diet, Physical Activity and Health, 2005
Forecasting Obesity to 2006. DoH 2006
aimsTo encourage 8-12 year olds to be more physically active and develop and a greater understanding of the constituent parts of a ‘healthy lifestyle’
Fizzees -… applied understanding …
what is it?
* Accurate, personal health data* Easily interpretable data (Fizzee’s maturation and appearance)* Always on, ‘situated learning’ game* Individual, motivating, encouraging, informative …applied understanding
Fizzees -
A wearable technology that is a combination of dual sensor, processor, battery and screen.
The screen shows a virtual pet (a Fizzee) that the young person is responsible for. The Fizzee’s maturation and health depends upon the actions of the young person. A website for further investigation, games, and comparisons
Fitting physical activity into current lifestyles in relation to research into patterns of behaviour change.
why this approach?
* play video games (immersive, empathetic, motivational)
* nurture virtual pets (Tamagotchi etc)
* compete, compare and share with peers * aspectual shape (game, learning tool, digital pet)
Fizzees -… applied understanding …
how it worksActivity levels are monitored through a heart rate monitor and accelerometer, which have a direct impact on the Fizzee displayed on a wrist-worn device
Fizzees -
Accelerometer Heart rate Factor
Mod Low X1
Mod Mod X1
Mod Vig X1.5
Mod V Vig X2
* Privileging the interplay between the dual sensors* Rewards for particular activity types, frequency, exertion etc* Rewards rest and a ‘dose response’ stops over-training
scoring
Fizzees -
* Based upon guidance from the UK Chief Medical Officer on recommended amounts of exercise for young people
* Developed with UoB’s Department of Exercise and Health Sciences
Governing principles* Based on personal, accurate health data* Personal calibration of equipment * Dual sensors for more accurate reading * Privileging the interplay between sensors* Discounting stress and excitement as signifiers of activity* Relationship between data becomes a factor in the scoring system* Programmable system
Supporting website
Fizzees -
•support resource – further motivation* highly visual and interactive* social networking & community elements* upload data, interrogate progress – day by day
* Fizzee World : for related information e.g. healthy eating* play games: the healthier your Fizzee is, the better he’ll play* contact & communicate with experts
FIZZEES
AMANIAC ANDYM AMELIO BRADSTER CORNFLAKE
FREDDIE FLYMAN GATESEY HULLABOO MIFFY
NANCYTWO NEWKIDONBLK OBIWAN ORLA OCTOPUSSY
RADLEY ROO SNOOP STARLIGHT TILLY
FIZZEES GROUP SNAPSHOT:THIS SHOWS EVERY FIZZEES’ PROGRESS AS OF MONDAY JANUARY 15 2007 AT 9AM
DREADMEN DULCY
MILO MISSYSTAR
PAULIE PRENSKY
TRON UBICON
ELEPHUNK
NANCYB
PREEEETY
ZEBEDEE
SCORE: 225 SCORE: 225 SCORE: 225 SCORE: 225SCORE: 225SCORE: 225 SCORE: 225SCORE: 225
SCORE: 225 SCORE: 225 SCORE: 225 SCORE: 225SCORE: 225SCORE: 225 SCORE: 225SCORE: 225
ALL FIZZEES SHOWN IN GREEN HAVE GIVEN YOU PERMISSION TO VIEW THEIR PROFILE PAGES - CLICK TO VISIT
SCORE: 225 SCORE: 225 SCORE: 225 SCORE: 225SCORE: 225SCORE: 225 SCORE: 225SCORE: 225
SCORE: 225 SCORE: 225 SCORE: 225SCORE: 225 SCORE: 225SCORE: 225 SCORE: 225SCORE: 225
FIZZEE WORLDSNAPSHOTMY FIZZEE EDIT PROFILES HELPUPLOAD SCORE VIEW OTHERS LINKS
Currently logged in as MIFFY | Log out
Image you are the Fizzee
A Fizzee (Physical Electronic Energiser) is a wearable technology that enables young people to care for a digital pet through their own physical actions. In order to nurture their digital pet, keep it healthy and grow, young people must themselves act in physically healthy ways.
A dual sensor (heart rate and accelerometer) measures young people’s physical activity and converts it into the appearance and maturation of their Fizzee. The Fizzees’ health is modelled on the Chief Medical Officer’s recommendations for healthy activity for young people.
Children are then driven to a web space to share ideas and tips for keeping their Fizzee healthy, to play games with their Fizzee (where the healthier their Fizzee is, the better it can perform) and to further investigate their own personal health data.
A Fizzee is a toy, a learning device and a digital pet that links children’s real world activities with the virtual world.