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Educational Video Game Design D. Michael Ploor Teacher and Author Hillsborough County Public Schools and Goodheart-Willcox Publisher

Fetc 2015 educational video game design

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Educational

Video Game Design

D. Michael PloorTeacher and AuthorHillsborough County Public Schools and Goodheart-Willcox Publisher

Character Elements

Insanity

• Insanity: doing the same thing over and

over again and expecting different results.

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•Do not dumb down.

•Make the learning process simpler and more effective

•Reverse engineer from desired outcome

•Scaffold learning to achieve objectives

Cross Curricular HOTS Review Questions

Integrated Math Content

Integrated Reading - Writing Content

Integrated Science Content

Eliminate IDK.

Replace with I still need to learn how to do this.

Integrating Office Technology•PowerPoint Games

(Quiz show and Maze)

•Microsoft Word Asset construction

(2D and 3D; Design Documents)

•Microsoft Excel Games

(Crossword ,Tic-Tac-Toe, Battleship)

•Microsoft Paint or Open Office Draw

•Microsoft Clip Art

•Microsoft Sound Editor or Audacity

•Create Presentations, Brochures, Letters,

Charts using Office products for marketing

Office Technology Integrations

Activity 3-4:Physical Dexterity Puzzle

Objective: Students will be able to construct a simple puzzle game. Students will

demonstrate hyperlink and mouse over game features. Students will use a

variety of tools to build games. Students will understand the benefits of a

physical dexterity training game.

Situation: The Really, Really Cool Game Company needs to create a few puzzle

games to teach users how to correctly use a stylus (digital pen) on a handheld

organizer. Your team will create a prototype sample puzzle to test the concept of a

hand-eye coordination training game.

Each team member will create a different maze concept.

Click START

to begin.

Follow the

maze to get

the cheese.

Avoid

touching the

red or the

cats.

Please Try Again

Winner !

Crop coin image to edge.

Change line color to match

coin.

Rotate to 3D.

Download:

Fusion 2.5 MAC

www.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip

Fusion 2.5 Windows

www.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip

User: clickteam

Password: AB32#4c

Has the export modules built in

Expires 5/1/2015

More information and Resources

Are we making students dependent?

Are we teaching the test?

Can students perform at a workforce ready level?

Challenge students

Do not make them dependent on your help!

Prepare them as life long learners

How do we do this?????

4G Classroom

4G is a new educational model to provide project based

learning models into frequent use. Develops work place

ready skills

•Goal

•Gather

•Go

•Glory

4G Classroom

Goal• Objectives

• End Product

• What you are

expected to be able

to do.

• Were will students

be when finished

4G Classroom

Gather• Required materials

• Skills

• Knowledge

• Training

(reading, modeling,

guided practice, etc.)

4G Classroom

Go• Get to work

• Creating the end product

• Manage and support the

process – not the people.

(independent practice,

team project, application

and synthesis level activity)

4G Classroom

Glory• Assessment

• Presentation

• Certification

(celebrate success,

track success,

establish self assessment skills,

inspire to outperform, etc.)