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3D Environments Richard Marshall

Fable 3

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3D Environments

Richard Marshall

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The Task

I have been given the task to create an environment for a video game which was released after 2008/2009. The environment should be available/accessed via downloadable content. I will create a walkthrough of the environment in 720p mp4 file.

Because it's for a game released within the last 5 years I'll likely look into polycount and rendering speeds for the Xbox 360, PS3 and PC so that I have an idea at how many Polys I should be aiming for with my environment.

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Possible Games

There are many games which I could create an environment for – which would allow me to be creative.

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Choosing an Idea

Instead of thinking of a game I thought of an environment that I would really like to take inspiration from.

When thinking I remembered a scene from an anime I watched recently. 'Laputa - Castle In The Sky', there is a scene in which the two protagonists are being chased by bandits down a railway that's running though a large mining town.

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Suitable Games

After choosing the style/environment that I would like to take inspiration from I then thought of what game it would most likely be relative to, which would be something familiar to the Fable series by 'Lionhead Studios'

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Why Fable?

The theme that Fable follows is very similar to the anime that I want to take inspiration from. Both very steampunk-esque. The game is very colourful too and have very unique asset styles which I feel I could be really creative with.

Fable is now a series and has 5 unique games with various DLC’s meaning that it must be somewhat successful, There hasn’t been many new Downloadable contents available as of recent, a new DLC with a new environment will probably do really well within the Fable fanbase or community.

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Concepts

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Slight Changes

Instead of a railway like shown in the anime, I’ll be using the transport system used in fable so that the environment will link with the main game.

I’ll be making a ravine with houses attached to the sides, similar to the mining town in Laputa, This will be more of a self sustaining dwarves village with water wheels, windmills and other power sources. Farm lands and mining zones.

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Legal Considerations

In a professional situation I would have the rights for the video game in order to make a DLC, It’s likely I would have been hired to do this job and Lionhead studios would be the ones distributing the product.

I currently have the Student version of Autodesk Maya, I would not be allowed to distribute any of the models created within this, I would need a licence – costing roughly $3500, again in a professional studio it’s likely my clients would supply me with the keys and licence.

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Ethical Considerations

In fable there are enemies and scenes what are somewhat grim, I should take these in to account, there are some monsters called Hobbes which are described as kidnapped children that have been turned. I should not include any miscellaneous assets depicting this kind of content.

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Technical Considerations

Before I was planning on creating an environment for Dead Rising 3, which would have allowed me to use more Polygons or Tris in my assets as it is for a newer console that has a better processing unit.

Rendering speeds would be an issue too, if the scene is too full there will be issues rendering everything in time for the consumer to see it.

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Any Questions?

Thanks for Listening