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Total Reading Approach for Children with Smart4Kids Reading Application
Ul Run – Project Manager/ World Education
Email: [email protected]
Who? World Education KAPE ET4D PED/DCD/POE
Where/When?
• 8 schools
• 2 provinces
• ±2000 students in grade
1 and 2
• 2012-2014
Supported by All Children Reading
Implemented by:
Contents
• Ra$onal for an early literacy project in Cambodia
• Project overview 1. Short interval reading
Benchmark 2. Literacy Coach 3. Development of Rapid
Response System 4. Development of Reading
Toolkits 5. Parental Engagement
6. Development of M-‐learning Applica$on
– Standard process of Smart4Kids app
– Global pedagogy – Standard framework – Local input – Language specific educa$onal content
– Collabora$ve project – Collabora$on benefits – App demonstra$on – Challenges
Rationale for an early literacy project in Cambodia
- Low levels of early grade literacy on EGRA and IBEC assessments.
- Lack of clear assessment structure and literacy benchmarks hinders monitoring and effective teaching.
- New readers for grades 1 and 2 gives opportunity to support teacher training and policy improvement.
Project Overview
How to Systematically Respond to Children’s Learning Needs
1. Short interval reading benchmarks
• Developed with MoEYS • Combined with quarterly
assessments • Regularly assess students
acquisition of reading skills • Determine skill areas for
more practice • Conducted by teachers • Coordinated by literacy
coaches
phonemic awareness
phonics
compre-‐ hension
fluency
voca-‐ bulary
Learning Benchmarks
2. Literacy Coach
• Master teacher or community member • Coordinate assessments, RRS, use of reading toolkit and
mLearning app and parental engagement. • Incentive from local government and community sources. • Liaison between schools and parents • Provide training for teachers and parents about the
importance of literacy and using the learning materials
3. Development of Rapid Response System
• Linked directly to assessments • Uses explicit protocols to help
children with specific reading difficulties identified through the benchmark assessments.
• Consists of the following: – Reading Toolkit : games, stamps,
flashcards, books, and other learning materials based on the skills present in the MoEYS textbooks
– mLearning Application: A Khmer language learning application with games and stories linked to the MoEYS textbooks
– Parent Engagement: Encourage parents to be involved in their child’s learning and borrow learning materials to use in school and at home
• Create reading environment in schools in libraries and reading corners.
4. Development of Reading Toolkit
• Learning materials for use at school or home
• Conducted an audit of existing materials developed under previous projects from various organizations
• Materials linked to the MoEYS reading textbooks
Literacy board game/teaching aids
5. Develop Tools for Parental Engagement
• Improve communication between teachers and parents • Tutor students in reading skills • Read and borrow materials from school libraries • mLearning app downloadable on family smartphones • Training on using the Reading Toolkit and mLearning app
6. Development of m-Learning application
• First Khmer language education app for primary grades
• 31 units aligned with the MoEYS Grade 1 & 2 reading textbooks and assessment benchmarks
• Educational content for each unit provided by WEI & MoEYS
• Attractive software stimulates children and parents.
• Used as an intervention in RRS • Free download from Play Store
Think Global – Act Local
Global Pedagogy
Standard Framework Local Input
Standard Process of Smart4Kids
Global Pedagogy Global Pedagogy
Phonic-based versus whole language
3 steps : Learn, Practice, Read
This 3-step pedagogy is used to build the child’s reading confidence: • Lessons are presented in a short introduction • Games are used to practice word completion, word
sorting, word matching, sound matching, & memory tests • Each unit entails a short story to practice reading skills
Khmer language has a transparent spelling, thus the focus is first be on decoding and using nonsense words.
Standard Framework Standard Framework
Technology: The software program is identical for all languages. ET4D currently has html5 and Android-based version.
Design: The application has the same design for any language, but it can be adapted.
Process: The way the project is managed to create the content is very structured to ensure the quality standard of the software.
Standard Framework (Cont.)
Process: 1. Develop a simulator 2. Develop the Android Application 3. Create the educational content in Khmer
– Establish the curriculum in correlation with current national curriculum
– For each lesson: Identify simple words – For each lesson: Choose the relevant activities – For each lesson: Create problem sets for each activity – For each lesson: Write a short instruction – For each lesson: Write and illustrate a short book – Record every element (words, phoneme, instructions,
stories…) – Upload in database – Quality control testing
Local Input
Local Input
Curriculum : A curriculum to teach reading is 31 units. But this can entails 30 to 100 lessons depending on the national curriculum.
Lesson: The lesson presented through a short introduction enables the user to learn letters, phonemes...
Activity: Each lesson has several activities are designed for practice (over 20 games to choose from)
Stories and/or reading board: Each lesson has a short illustrated story and/or a simple interactive reading board.
Language specific educational content
words
audio
images
story
phonic
Lesson
Database Curriculum
Collabora3ve Project
EDUCATIONNAL CONTENT Structure Words Database Choose Games Choose Words Choose Distracters
STORIES WRITERS Write Mini Stories
Helper words
DEVELOPMENT Application Games
RECORDING Context Stories
Mini Stories Words and Sound
Games instructions
ILLUSTRATORS Mini Stories
Words
TRANSLATION Context stories Games instructions Application instruction
• ET4D licenses its reading software, which reduces costs and enables partners to allocate more funding to implementation and deployment.
• ET4D can adapt the software if an organization has specific requirements.
• ET4D application design follows the recommendations of experts in literacy and digital education.
• ET4D assists in the development of the content and the testing process.
Collaboration Benefits
App Demonstration
Learning
Activities (Over 20 Available)
Reading
Challenges
• The major implications of the Khmer script for the app development.
• ET4D is unable to test the application and identify bugs. As a consequence, the local Cambodian team had to deal with more testing than it would have been the case if ET4D had been able to read the Khmer script.
• The lack of flexibility in the design of Smart4kids makes it impossible to accommodate different screen size or image density.
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