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Question 1
In what ways do your media products use, develop and challenge forms and conventions of real media products?
Use - Poster
Both my poster and this resident evil poster show the main character as female and holding a weapon
The title for the film is situated underneath the main image to draw your focus to the image first, before the name
I have used the steeltongs font to copy real codes and conventions of real media texts
Used red and white fonts
Develop - PosterI have developed the idea of the blue tinge on my work by using a darker colour to create a darker feel to my work
My main actress is facing theside to show vulnerability
Used a slightly different idea of apocalyptic world due to lower budget.
Gradient effect covers more of the poster
Similar costumes for characters
Challenge - Poster
I added a zombie into the background of my poster to show some threat
I positioned my tag line to the right and under the title of my film. This is not seen other posters
Zombie Hunter is the biggest font on the page. Bigger than ‘Alexis..’ and ‘Chelsea Hall’ On the resident evil poster, the actors name and title are the same size
Use- Magazine
Barcode in bottom right hand corner
Main image female facing forwards holding a weapon
Develop - Magazine
Mastheads are different in font and colour but remain largest font on the page
Both main images a medium long shot holding a weapon. My image gives direct eye contact
Challenge- Magazine
Much more blank space to draw the audiences attention towards the main image
‘Special edition’ banner for collectors or enthusiasts
No tagline.
Banner along the bottom to list more featured films
Magazine issue number and date are with barcode instead of hidden in masthead
Different colour schemes
Use- Trailer
Female lead role shown in apocalyptic setting
The film title and release date both appear at the end of the trailer rather than the beginning
Montage fight scenes to build tension. Using fast editing and jump cuts
Develop - Trailer
The voice over in our trailer only lasts for around 10 seconds whereas the voice over for Resident evil: Retribution lasts for the majority of the trailer.
Developed the idea of a logo fed through the trailer, instead of appearing in flashes is appears in the background mostly.
I liked the idea of an evil corporation. Instead I used 2 members and never showed them in a scene with my main female. Everything had a sepia filter. As though it were in the past.