8
10EREN GLOSTRUP DENMARK AVATAR PROJECT Case study: Learning English as a foreign language in SL by using “ROBIN HOOD QUEST” ON BRITISH COUNCILS ISLE By: Jens Kjaer Olsen Sep. 2011

EU Avatar Project 2011

Embed Size (px)

DESCRIPTION

10eren Glostrup Denmark Case Study Learning English as a foreign Language in Second Life by using "Robin Hood Quest" on British Councils Isle

Citation preview

Page 1: EU Avatar Project 2011

10EREN GLOSTRUP

DENMARKAVATAR PROJECT

Case study: Learning English as a foreign language in SL

by using

“ROBIN HOOD QUEST”ON

BRITISH COUNCILS ISLE

By:

Jens Kjaer Olsen

Sep. 2011

Page 2: EU Avatar Project 2011

2 (8)

Case Study 10’eren Glostrup – Denmark – 2011Learning English as a foreign language in SL

•Background to our Avatar project

•How was the Robin Hood Quest organized?

•Meeting a English speaking – help - Avatar

•How did the students experience the Project?

Page 3: EU Avatar Project 2011

Week 12-14 Assignment Product

1. module Intro at our Avatar Island

Receive  a notecard from the teachers and teleport to the Robin Hood Quest – The Fireplace

Hopefully you’ll meet an avatar and have a chat in English

Start the Quest

Crossword

How to free Maid Marion?

Take pictures!

2. module Solve the crossword and free Maid Marion

Crossword

How to free Maid Marion?Take pictures!

3. module Make a photo story of how you solved the assignment

Make photo stories ex Animito

3 (8)

Page 4: EU Avatar Project 2011

4 (8)

•Computer standard

•English learning in the project?What was achieved in SL which could not have be done in RL? What makes a difference? – Added value?

•Joint work with computers – How did each contributed?

•Info to students of overall aim of their workin Second Life

•Timing of the Project

Case Study 10’eren Glostrup – Denmark – 2011Learning English as a foreign language in SL

Page 5: EU Avatar Project 2011

5 (8)

Case Study 10’eren Glostrup – Denmark – 2011Learning English as a foreign language in SL

Page 6: EU Avatar Project 2011

6 (8)

Case Study 10’eren Glostrup – Denmark – 2011Learning English as a foreign language in SL

Use of skills

Page 7: EU Avatar Project 2011

7 (8)

Success factors• Introducing the students to netiquette

• Supporting the students in-world by offering note cards with SLURLs, instructions etc.

• Providing a framework of modules and deadlines that explain the task

• Several teachers took part in this project. This meant a lot in terms of supporting each other

• Virtual worlds add an international dimension to language teaching

• The AVATAR course proved to be virtual competence development for the participating teachers

Case Study 10’eren Glostrup – Denmark – 2011Learning English as a foreign language in SL

Page 8: EU Avatar Project 2011

8 (8)

Case Study 10’eren Glostrup – Denmark – 2011Learning English as a foreign language in SL