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Enhancing the Creativity of Children through the Use of Digital Video Technology Janak Bhimani, Ichiya Nakamura Keio University, Graduate School of Media Design

Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

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The role of narrative storytelling is central to almost any creative learning activity involving children. Whether through words or images, or a combination of both, children create and communicate their unique stories through the use of narrative. Innovations in technology over the last few decades and, especially, within the last few years are becoming a regular part of the educational experiences for children. Children, by virtue of their age, are the earliest early-adopters of new technology. However, there is a lack of education and training on how to use digital video technology in order to expand the creative possibilities of children and their imagination. Our research attempts to address that deficiency by providing children with the tools and environment to apply the knowledge they possess through the utilization of digital video technology. In our research, we focus on the use of digital video technology in children’s play activities. Digital video technology can be used to enhance both the learning activities as well the creative output. The effects of mixing traditional tools of learning with new instruments – particularly through the use of video technology - in a group setting illustrates the importance of the creative process, as well as creative output, in children.

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Page 1: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Enhancing the Creativity of Children through the Use of Digital Video Technology

Janak Bhimani, Ichiya Nakamura Keio University, Graduate School of Media Design

Page 2: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Theme

At the crossroads of creativity and technology, children, through the use of digital video hardware and software, combined with

traditional play artifacts and activities, have unique opportunities to enhance their imaginative output like never before.

Page 3: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Overview

•Background and Motivation

•Literature Review and Related works

•Workshop Method

•Workshops

•Evaluation and Discussion

•Conclusion

Page 4: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Background and Motivation

• Time is right

• Children as earliest “early adopters” in digital age • Economic Factors affordability • Digital Video Technology portability

• Convergence Culture

• Paradigm shift in media production and consumption • Parallel in education passive to active learning

• Author’s Professional Background • Elementary Education • Broadcast Media

Learning Niche

Page 5: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Literature Review and Related Works

• Creativity In Children • Vygotsky –children, by their nature, are creative

• Csikszentmihalyi – creativity must be developed (adults)

• Sternberg – outside factors affect creativity (+ and -)

• Participatory Culture • Bruner – learning is collaborative; old models of education

defunct in age of communication and interconnectedness

• Jenkins – New Media Literacies to confront obstacles hampering progression of participatory culture

Page 6: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Literature Review and Related Works

• Interaction Design for Children • Interdisciplinary – education, mobile devices, robotics, art,

sociology, video technology, etc. – emphasis on creativity

• Focus on narrative story telling

• Activities with educational and emotional value

• Related Works • Corporations, private companies, international and

regional non-profit organizations

• The video L.A.B. (BBC Scotland), Kidzania Tokyo, Kids with Cameras (India and Global), Canvas (Japan)

Page 7: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Method

NAM++ Method[1] T2=C method

[1] Decortis, F., A. Rizzo, and B. Saudelli. "Mediating effects of active distributed instruments on narrative activities." Interacting with Computers 15.6 (2003): 801-830.

Page 8: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Workshops Incorporating Digital Video

Technology

Background

Design

Process and Creative Output

1. 1. 1.

2.

3.

4.

Page 9: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Social

Issues

Through

Story

Telling

Finger

Puppets

and HD

Video

Page 10: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

WEF KIDS

Background

Design

Process and Creative Output

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Media

Literacy

Real-time

Blue

Screen

Reporting

.

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KIDS VIDS

Background

Design

Process and Creative Output

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Video

Journalism

Film-

making

and editing

(Documentary)

3

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1 Day Reporter – Behind the Scenes at Yokohama Burg 13

Background

Design

Process and Creative Output

@

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Page 18: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Traditional

&

Digital

Storytelling

Start to

Finish

Production

w/stop

motion

filming

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Nendomation

Background

Design

Process and Creative Output

@

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Page 21: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Evaluation

• Analysis of the four workshops

To demonstrate that workshops for children incorporating digital video technology provide children with means of expressing their creativity in ways which are different, and even new, from those they are exposed to in their everyday life

Quantitative: Results and Findings • Data from Interviews and/or questionnaires

• Two perspectives: • Children – Participants

• Parents /Guardians -- observers with intimate knowledge of the participants

Qualitative: Observation and Reflection • Lessons Learned improvements/modifications for future workshops

• Management/Design perspective

Page 22: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Evaluation Nendomation Survey Questions for Children

1) Was this your first time making clay animation?

1.Yes 2.No

2) Was this workshop fun?

1.Very Fun 2. Fun 3. Average 4. Not so fun 5. Not fun at all

3) Was this workshop difficult?

1.Very difficult 2.Difficult 3.Okay 4.Easy 5.Very easy

4) What was the most interesting part of the workshop?

1.Story/scenario making 2.Character making 3.Filming 4.Presentation

5) How would you describe your facilitator’s performance?

1.Very Good 2.Good 3.Avergae 4. Not so good 5. Not good

6) How would you evaluate the structure of the workshop?

1.Very Good 2.Good 3.Average 4.Bad 5.Very bad

7) How would you describe using the camera, computer and animation software?

1.Very difficult 2.Difficult 3.Average 4. Easy 5.Very easy

8) Please leave any comments or suggestions.

Nendomation Survey Questions for Parents/Guardians

1) How did you hear about this event? (Select as many as you like)

1.Flyer 2.Internet 3.Friends 4.School 5.Other__________________________

2) Please tell us your reasons for having your children participate in the workshop?

(Select as many as you like)

1.Looked interesting/fun 2.Looked educational 3.Child/children wanted to

participate 4.Wanted child/children to be familiar with digital technology

5.Other_______________________________

3) “What did you expect your children to learn from the workshop?”

4) What did you like the most about the workshop?

1.Story/scenario making 2.Character making 3.Filming 4.Presentation

5) How would you rate the quality of the workshop?

1.Very good 2.Good 3.Standard 4.Not good 5.Bad

6) How would you evaluate the structure of the workshop?

1.Very Good 2.Good 3.Average 4.Bad 5.Very bad

7) How familiar were your children with digital technology before participating in the

workshop?

1.Very familiar 2.Familiar 3. Average 4.Not very familiar 5.Not familiar

8) Would you like your child to participate in a similar type of workshop?

1.Yes 2.No

9) Please leave any comments or suggestions.

Page 23: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Evaluation

Discussion

Researcher's observation combined with quantitative and qualitative results

Commonality: T2=C method

Ethnographic methodology[2] to evaluate research: Substantive Contribution: creative output with technology is not possible without it

Aesthetic Merit: workshop detail, children’s enjoyment, imaginative contents by children

Reflexivity: project leader, responsible for design, management and oversight

Impact: participants moved intellectually (novelty) and emotionally (involvement and/or research)

Expresses a Reality: participants gain an understanding of digital video based workshops both in both intricate detail and state of the art in the larger scope of society

[2]Richardson, Laurel. "Evaluating Ethnography." Qualitative Inquiry 6.2 (2000): 253-255.

Page 24: Enhancing the creativity of children through the use of digital video technology (By Janak Bhimani)

Conclusion

Never stop starting

Research never ends

More work needed

Future Works

More participation/involvement

Manual development • First step in building a community based workshop-knowledge database

• Grassroots distribution/contribution with potential global impact

• Simplicity: Adaptability and Scalability easy to modify and adapt

• Creative Commons Attribution-NonCommercial-ShareAlike License

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Conclusion

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Conclusion

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