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E-Learning : Drop the dropouts
www.xlprotraining.com
EngageMobile
Social
Gamify
Game
+
A brief introduction
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+XLPro Training Solutions Pvt. Ltd. Founded in 2005 as “Cynosure Consulting”
Became “XLPro Training Solutions Pvt. Ltd.” in 2011
Core Competency: Corporate E-Learning
Based at Mumbai & Bengaluru (India)
Delivering E-Learning solutions to clients globally
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+Our Capabilities
End-to-end “Turnkey Solutions” in E-Learning Gamified E-Learning Solutions E-Learning Games & Assessments M-Learning Solutions Interactive Animation Wide array of e-learning courses developed
for every context
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+
E-Learning:Drop the Dropouts
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Registered but not startedStarted but dropped out in the initial
stage.Dropped out mid-wayDropped out before the final assessment
Dropouts in E-Learning
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“Boring” Procrastination: Lack of proactive “will” Desire for guidance (in case of
asynchronous) Inability to understand beyond a point Initial euphoria wears out No compelling reason to complete the
course. Want to “learn”; but fine with “knowing”
Few common reasons for dropouts in e-learning
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What can be done?
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+Define the PRIMARY purpose of the e-learning program? Know: Facts
Corporate Induction Programs Information Security Training
Understand Product Training for Sales Professionals
Implement/Apply Software training (eg. PPT or PHP)
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+Choose appropriate e-learning delivery option
Asynchronous SCORM modules on LMS Videos Web pages etc.
Synchronous Live Online Sessions Live Chats etc.
Blended Asynchronous + Synchronous Classroom Training + E-Learning
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+E-learning deployment strategy
Analytics for milestone based assessments and tracking
Detect potential/actual dropouts as they occur
Mechanism for “Dropout recovery”
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Focus on Primary Purpose and Resources available to choose the most optimal e-learning option.
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+ Engaging the learners
With the moduleWith the trainerWith peers
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+Approaches to enhance engagement
GamificationGamesSocial
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+The need for Games and GamificationWhat you enjoy doing; you learn faster
and better“Peer” work
Collaboration Competition
“Hands-On”Better retention and applicationMotivation and sense of achievement
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+What makes (some) games good? Theme and soundtrack (effects) Intuitive game-play Progressive/selectable difficulty Failure means Try Again! Continuous Feed Back Choices Rewards & Recognition (Points, medals, etc..)
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+Games Vs Gamification
Goals Rules Feedback system Voluntary
Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts
Games Gamification
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A “smart” tip:
Make it Social!
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+ Make it social Keep it live-beyond the “module”
Setup focused discussion forums
Throw the ball in the arena! (but moderate it) Initiate lots of discussion Kindle the fire initially---it burns on forever!
A good discussion never dies easily
“Social” ensures voluntary collaborative learning through experiences and opinions sharingwww.xlprotraining.co
m
+Make it social
Indicative Social Options Blogs Whatsapp groups Discussion forums LinkedIn groups Facebook etc. Google Hangouts
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+A quick summary
Define the primary objective Choose appropriate e-learning mode Gamification/Games Make it social Track analytics and initiate course correction-
live
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Thank you!
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