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Engaging Students Through Game-Based Learning By: Derrick A. Picard & Brittini Wise

Engaging Students Through Game-Based Learning

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Page 1: Engaging Students Through Game-Based Learning

Engaging Students Through Game-Based

LearningBy: Derrick A. Picard & Brittini Wise

Page 2: Engaging Students Through Game-Based Learning

Introductions AKA: Your Game-Masters

Derrick Picard Brittini Wise

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Why Game-Based Learning

40.3

46.526.35

41.85

Gamer Demographics (Numbers in Millions)

Under 18 18-35 Years 36-49 Years50+ Years

115 million total gamers54% report games help in creating social connections (ESA, 2015) Engages students with the freedom to fail (Jones, 2013)

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Learning Outcomes

Define Game-Based Learning

Describe Concepts/Elements of Game-Based Learning

Recognize Examples of Game-Based Learning in Educational Practice

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Defining Game-Based Learning?

1. Approach to teaching that takes real-world concepts, information, and skills and creates a game-like experience designed to meet certain goals and outcomes (EdTech, 2013)

2. The usage of games to meet specified goals and outcomes

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Elements of Game-Based Learning

Challenge & Support

Social Goals

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Game-Based Learning through Kolb

Concrete ExperiencePlayers engage in the game and its various concepts

Reflective ObservationPlayers reflect on concepts learned and new information gained.

Abstract ConceptualizationPlayers begin to create new ideas around new knowledge.

Active ExperimentationPlayers begin to incorporate new knowledge and concepts into action.

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Game-Based Learning on Colleges & Universities

1.Academic Applications

2.Student Affairs Applications

3.Financial Education

4.Institutional Services

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Academic Applications

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Student Affairs Applications

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Financial Education

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Institutional Services

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References

Essential Facts about the Computer and Video Game Industry (Rep.). (2015). Retrieved November 5, 2015, from

http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf

Evans, N. (2010). Kolb's theory of experiential learning. Student development in college: Theory, research, and practice (2nd ed.)

(pp.136-152). San Francisco, CA: Jossey-Bass.

Jones, S. (2013, September 17). "Introduction to Gamification vs. Game-Based Learning (GBL): Make an Engaging

Classroom!" Lecture.

Stuart, K. (2016, January 22). Minecraft Education Edition: Why it's important for every fan of the game. Retrieved January 22, 2016,

from http://www.theguardian.com/technology/2016/jan/22/minecraft-education-edition-why-its-important-for-every-fan-of-the-

game