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Engaging Learning Using Emerging Technologies
Dr. Leigh ZeitzUniversity of Northern IowaDrzreflects.comzeitz@ uni.edu
DrZreflects.com
Let’s tweetour comments.
#IACON2012
Hashtagging Twitter
#IACON2012
Innovation in the FAST Lane
Innovation in the FAST Lane
Who?What? How?
WHO Are the Millennials?
Flickr.com/JulieLindsay
Born in 1981 - 2001
Who are YOUR Students?
Millennials are . . .
Positive and confident
Empowered
Civic Minded
Multi-Modal
Flickr.com/rdecom
Millennials want . . .
Structure
Quick & Frequent Feedback
Variety of Tasks
Flickr.com/zeitz
Millennials . . .
Are Team Players
Appreciate Diversity
Enjoy Collaboration
Flickr.com/ToGaWandering
Millennials . . .
Learn
Work
PlayFlickr.com/ToGaWandering
Millennial Mindset
Flickr.com/MediaJon
Millennial Mindset
Stay ConnectedFlickr.com/Andrew_Feinberg
Born: 1981
WHO Are the Millennials?
Don Tapscott
Henry Jenkins calls it a . . .
Participatory Culture where everyone believes that their contribution counts.
WHAT They Need for Learning Visuals over Text
Collaborating in Teams
Interactivity and Rapid Pace
Feeling of contributing to the community
Professors using technology to communicate
Authentic Learning
HOW to Address Their Needs . . .
Apple iBook Author
Collaborative Bookmarking
Social Bookmarking Research Tag Share
Twitter Lists Groups
Diigo Tagroll
Authentic Learning
tinyurl.com/wikibookEIT
tinyurl.com/wikibookTPACK
Provide audio feedback Stored on the web Only send the URL
Quick Feedback
iPads
Connecting It All Up!!!
AppleTV = $99 AirPlay
Connecting It All Up!!! with Software
Reflection = $15 AirPlay
Back Channel
Connect during the lecture.• Discussion• Polls• Share URLs
Laptop, Netbook, Smart Phone
tinyurl.com/unietdchat
iClipart for Schools
3DGameLab.com
games vs Gaming
games Gaming
games - edutainment
Gaming - Civilization
Turn-based strategy From prehistoric to future
times. Using research,
diplomacy, expansion, economic development, government, and military conquest
firaxis.com
In Real Life . . .
Xperience Points Leveling Upunited.com
Gamification
Infusing gaming principles into non-game activities.
Engage audiences
Reward desired activities
Immediate feedback
Intermittent reinforcement
Gamify Life . . .
Gamify Life . . .
Gaming Environment is . . .
An organized social system using positive and negative feedback to direct a player towards a desired goal.
microsoft
Learning Environment is . . .
An organized social system using positive and negative feedback to direct a learner towards a desired goal.
iclipart.com
Dr. James Paul Gee
Game design in not accidentally related to learning but learning is integral to it.
Game design is applied learning theory.
Humanities.arizona.edu
Elements of Gaming
Choice Long and Short Aims Progress Indicators Prompt/Meaningful Feedback Reward ALL Successful Efforts Failure is Real Elements of Uncertainty/Awards Socialization
Statejournal.com
Brain-Based Research
P
Orchestrated Immersion Complex, interactive
experiences
Relaxed Alertness Safe and highly-challenging
environment
Active Processing Internalize info by actively
processing it
BBR Instructional Techniques
visionhelp.com
21st Century Learning
P21.org, educateiowa.gov
Learning and Innovation Skills
Creativity Innovation Critical Thinking Problem Solving Communication Collaboration
Framework for 21st Century Skills
Universal Constructs
Critical Thinking Complex Communication Creativity Collaboration Flexibility and Adaptability Productivity and Accountability
Iowa Core Curriculum, 2010
educateiowa.gov
Student-Centered Classroom
Construction of Learning Metacognition Educator/Student Partnership Collaborative Learning Meaningful Assessment in a
Real World ContextIowa Core
Curriculum, 2010
educateiowa.gov
3DGameLab.com
Remember . . .
We must teach our students
for their tomorrows,
NOT our yesterdays.Daniel Pink, 2009
kaboodle.com
Live with Courage
Teach with Vision