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A literacy intervention conducted in the virtual world of Second Life. A small group of pre-degree Māori nursing students completed activities designed to improve reading and writing skills. They were introduced to the Red Mesa sim in Second Life. They compared North American Indian cultural practices and beliefs with their own tikanga and protocol. Full article can be found: In C.M. Klinger & N. Murray (Eds.) Proceedings of the 1st Australasian Conference on Enabling Access to Higher Education, 5-7 December 2011, Adelaide, Australia
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VWs are not just cars
Literacy journeys in VWs
Merle HearnsManukau Institute of Technology
• A virtual world is a persistent 3D graphical environment
• A MUVE is a virtual world which allows a large number of simultaneous users to interact synchronously
• Over 500 universities/technical institutions currently teach in virtual worlds, with over 350 using Second Life as their virtual world of choice
• Virtual worlds provide students with:• Rich & immersive experience• Authentic learning activities• Simulations & role plays• Complex scenario modelling• Opportunity for data visualisation• Learning through collaboration
Kay & Fitzgerald (2008)
Definition of VWs
Definition of LiteracyLiteracy is listening, speaking, reading, writing, numeracy and critical thinking, interwoven with the knowledge of social
and cultural practices. Literacy empowers people to contribute to and improve
society.Literacy Aotearoa
Literacy Needs• 1.25 million New Zealand adults are not
competently literate • 410,000 Aucklanders with low literacy &
more than 20% of all adults have no qualifications
• In South Auckland more than 800 students leave schools each year with few or no qualifications
• Manukau Institute of Technology lies in the heart of South Auckland – improving literacy levels is of prime importance
Literacy in VWs• Virtual worlds are places where students
have a motivation for using literacy in a multiplicity of different & purposeful ways
• More & more daily activities involve screen-based literacies & digital literacy is an integral part of integrated literacy
• Virtual worlds are social worlds where communication is a key element
• The sense of presence in a virtual world facilitates engagement & communication thereby enhancing verbal literacy
• The anonymity of the avatar also serves to facilitate communication
Communication Features Ryan (2008)
Virtual Worlds have Which is similar to
Real time text chatting-private Instant messaging
Real time text chatting-group Chat room
Delayed time text chatting Email
Real time voice VoIP / telephone & conference calling
Real time video stream w/ audio Video calling
Searchable networking tools Social software / Web 2.0
Note card messaging RSS / newsfeeds
Ability to create content Forum, wiki, blogs
Record activities for later access Podcasting
Uploading documents File sharing
Māori Literacy Levels• Māori are over-represented by those who are
under-achieving at school• 62% of Year 12 Māori pupils gained an NCEA
qualification compared to 72% of non-Māori• A 20% disparity between the retention rate of
16-17 year old Māori & non-Māori in the education sector
• Suggested that improving Māori literacy levels requires tino rangatiratanga, control over the creative environment, made possible in virtual worlds - a culturally relevant pedagogy
• SL residents come from more than 100 different countries - intercultural literacy made possible as avatars connect with other participants from all around the globe
Statistics quoted Nga Haeata Matauranga (Annual Report on Māori Education, 2006)
Literacy Intervention• Student group: Māori cohort of pre-degree
nurses at Manukau Institute of Technology (under the auspices of the Māori Health Provider Te Kupenga o Hoturoa)
• Aims: – To address literacy gaps: reading & writing, digital &
Māori literacy– To provide activities in an integrated way & in a
culturally relevant environment• Utilised for a portfolio assessment for the
National Certificate in Adult Literacy Education (Educator), NCALE course
• Further aim:– Develop an integrated literacy skill development
programme for Māori learners with strategies and activities matched to learner’s identified needs
The Journey• Initial diagnostic mapped against the
Learning Progressions
• Students selected:Learner A
• 40 year old Māori student - long absence from formal schooling
• bad memories of high school• clear oral expression but major problems in written
expression
Learner B• 21 year old of Māori-Samoan descent• early school leaver – did not like school• started as a repeat student but well motivated• able to express herself in writing, but with errors in
grammar
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6
Comprehension
Reading Critically
Purpose & Audience
Spelling
Vocabulary
Language & Text Features
Planning & Composing
Revising & Editing
Read with Understanding
Write to Communicate
Decoding
Vocabulary
Language & Text Features
The Intervention – Part 1• First set of
activities was introduced to students as voluntary extension homework tasks
• Self-marking & designed to progress from simple to more challenging.
• Activities included:
–using punctuation–selecting correct grammatical structure–using prefixes/suffixes, tense selection –using correct sentence structure
• Brief orientation to SL• Activity location - Red Mesa sim in
SL• Three tasks:
– a structured overview using key words relating to North American Indian & Māori cultures
– a series of short answer questions, with some of the vocabulary from the first task revisited
– a writing activity completed in pairs using key ideas & subject specific vocabulary
The Intervention – Part 2 SL
Salish canoes
waka
poupou
kachina
coo stick
tokotoko
teepee
whare
iwi map
tribalmap
Answer – a winged serpent
Muscogee – Sint Holo
Cherokee – Uktena
Taniwha
The activity sheet for Task 2, gives the question & the SL location where the answer can be found:
Findings the answers to the questions generated discussion & reflection, as well as a great deal
of excitement
Students were required to read legends and SL ‘books’ to answer some of the questions aimed
at eliciting inference & critical reasoning
Great discussions ensued – on topics as diverse as:
Gatherings – from the Indian drum circle to the Māori hui
Similarities between Māori & Native American traditional
dress
How art depicts the Māori & the Native American Indian
The similarities & differences between a shaman & a
tohunga
Weaponry of the Māori & Native American Indian
Daily activities: carrying water, cooking food &
decorating the living space
Results:There were several indicators of literacy gain:– Student’s self-evaluated perceived
improvement in their own skill levels– Vocabulary levels showed notable
improvement– Students were writing more accurately in
their essay tests at the end of the semesterStudent evaluations of the literacy activities revealed a high level of satisfaction with the SL activities
Student comments indicated they saw value in learning more about a culture that in so many ways paralleled their own
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6
Comprehension
Reading Critically
Purpose & Audience
Spelling
Vocabulary
Language & Text Features
Planning & Composing
Revising & Editing
Read with Understanding
Write to Communicate
Decoding
Vocabulary
Language & Text Features
Continuing Development• At MIT, a project to build a basic literacy
game in a Virtual World is in the early stages of development
• Once the game is fully functioning, it will be possible to change it quickly and easily into a game to teach Māori language, or even numeracy
• It is proposed that the scenario created for the game be further developed so it can also be used as a tool for teaching Te Tiriti (The Treaty of Waitangi)
• Students will be able to role play as tangata whenua (people of the land – Māori) and tauiwi (others – non-Māori) in the 1830s in pre-Treaty New Zealand
Thank you for listening!