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Electronic Media & Live Performance is a graduate class in the School of Media Studies at The New School for Public Engagement first developed in 2000. The course surveys the history, theory, practices, and artists involved in the intersections between live performance and electronic media, and covers theater, music, dance, sports, politics, gaming, social media, and the legal arena (e.g. memory retrieval as performance and pre-recorded video trials), as well as cyborgs, virtual reality, and artificial intelligence.
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Heidegger asserts that
phenomena can be graspedin and for themselves in immediate perception.
THE FUNCTION OF LANGUAGE is to reveal what phenomena show.
However language has a different Being from the phenomena it describes, so the danger is that language will only'appear' to tell us what the phenomena is.
In other words, the inherent danger of describing phenomena in language
is that the Being of language (because it is different from the Being of phenomena)
can effectively cover upthe Being of phenomena.
EMLP > OVERVIEW
ELECTRONIC MEDIA & LIVE PERFORMANCEPERFORMANCE : DEFINITIONS + Criteria, art, history, theory, identity, ONTOLOGYMEDIA : art, history, theory, EPISTEMOLOGYPRAXIS : TELEPRESENCE, EMBODIMENT, ACTUALITY + INTERACTIVE REALISMLANGUAGE : See Heidegger > > > > > > > > >
Live TV & Awards SeasonPeformance-based VideoInstant Replay + Goal-Line TechnologyPre-Recorded VideoTape TrialsMultimedia PerformanceEDM, Rock, Pop, & JazzDance on CameraVirtual Communities / Environments: MMORPGs, MUVEs, ICTs, Networked Performances Performance of SelfCyborgs, wearable tech, + AIMind Uploading, Reanimation & Life ExtensionLARPing , COSPLAY, + DISNEY on ICE
EMLP > CRED
Early training in theater and dance, performance experience 1978-1999
STAC > TIAA-CREF > INSIDE
MA in Media Studies / 3rd World Newsreel
Award winning performing arts journalist/critic/editor since 1996
10 year term on New York Dance & Performance Award committee (2002-2012)
10 years teaching arts criticism in NAHYP recognized program
15 years producing, marketing, mediatizing dance company
Developed EMLP in 2000 / online first 9 years
Extensive knowledge and network of relationships in performing arts
NPAC Technology Guest Curator
Panelist, moderator, agitator - Movement Research, TCG, CMJ
Access to array of exceptional breadth and depth of performances
including BAM, 3LD, HERE Arts Center, NYLA, Joyce Theater, BAC, BAX,
The Kitchen, Chocolate Factory Theater, Danspace Project, IronDale,
MoMA, New Museum, Roulette, EYEBEAM Gallery, FIAF, Japan Society,
La Mama, NYTW, Lincoln Center, Broadway, Off Broadway, The Public
Theater, Off-off-off Broadway, Site Specific performances, Electric Daisy
Festival, MSG, Barclays, Beacon, Webster Hall, Terminal 5, Joe’s Pub,
Bowery Ballroom, Highline Ballroom, The Apollo, Irving Plaza, Mercury
Lounge, Music Hall, Village Vanguard, Bluenote, Brooklyn Lyceum, The
Whitney Museum, PERFORMA, PS122, Abrons Arts Center, NJPAC,
Jamaica PAC, Snug Harbor, as well as many festivals, free outdoor
events, and performance installations.
EMLP > DIXON 1
Avant-garde, futurism, 20th Century phenomenon ... Sony Portapak ...Early adopters
INTERNET / WWW Performance collaboration and distribution medium. Virtual performance of the self: MUDs, MOOs, VR
“Theater is created not only by those who consciously use computer networks for theatrical events, but also by billions of ordinary individuals who use the World Wide Web.” [p3]
DIGITAL PERFORMANCES = All works where COMPUTER TECHNOLOGY plays a KEY role in:
• Content • Techniques • Aesthetics • Delivery Forms • Interactive
Technology Versus Content... > Antidote to techno fetishistic determinism and the Lev Manovich gang
UTOPIA / DYSTOPIA / >>>>> HETEROTOPIA (See Downes) + feminism, + phenomenology
ARTISTS: Merce, DumbType, Troika Ranch, Stelarc, Survival Research Labs, Eduardo Kac, The Builders Association, [3LD http://bit.ly/1hTur5U ] Surveillance Camera Players, Mr Bungle cyber-rape, Theater in Cyberspace, VideoGames as theater, [Annie Dorsen http://bit.ly/L7l2d7 ], [Lynn Hershman Leeson http://bit.ly/1hTtRVN ]
The Body / The Rhetoric of disembodiment and virtual bodies (See Coleman)
Via Negativa / Via Positiva / Trends & Cycles
HISTORY
EMLP > AUSLANDER 1
How does media saturation impact audience expectations for the live?
JOAN JONAS
BILL T. JONES withPAUL KAISER & SHELLY ESHKAR (OpenEndedGroup)
BUILDERS ASSOCIATION
SOPHIE CALLE
BROADWAY DISNEYFICATION
PRVT & LEGAL MEDIA
LIP SYNC
COSPLAY AUDIENCE PARTICIPATIONAUDIENCE PARTICIPATION
EMLP > SCREENINGS 1
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http://bit.ly/1gkMBO3ROBOT QUARTET
http://bit.ly/1dJvTA7BIG DOG
http://bit.ly/1aDqFvoSTREET w/a VIEW
http://bit.ly/1mPCA90PRANAV MISTRY
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http://bit.ly/1etgN2wRYOJI IKEDA
http://bit.ly/1aYQN1iBEYONCE 2014
http://bit.ly/MmMUe5KENDRICK LAMAR et al
http://bit.ly/19XQhSODAFT PUNK et al #whack