Elearning and putting it into context

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  1. 1. Putting content into practice (eLearning) I am currently working on a concept for my images by adding context to them. For years I have been a developer, and later on I turned to graphics / development. I create the overall product, and I love it. Starting at a framework level, adding UI elements (User Interface) and thinking about the UX (User Experience) is a challenge that I really do enjoy. I have decided that I shouldnt just publish eye candy on my website, it needed something more. Currently my website doesnt actually portray what I do, it may say what I do, but who actually scrolls down to read more? As you will see in the following images, it is important that the focus is on the graphical content alongside the textual content. Why do I prioritise the graphical content? Well... with my experience in the aviation sector, learning by reviewing animations, showing processes is very important! Secondly the text description must carry some weight too, but lets not get this out of context. This is a specialised sector which generally prefers to see content doing rather than not. Page 2 - Step 1 :- Refer to the images following to give an idea why the graphics are important. Imagine isolating a single switch on the HOTAS (Hand on Throttle and Stick), textual information just wouldnt cut it (but it could certainly complement it with an interactive labelling template).
  2. 2. Page 2 - Step 2:- The altimeter, imagine the scenario where you drag a jet through various altitudes and seeing how the altimeter works and give accurate animations based on your altitude. Page 2 - Step 3 :- The Ejection Seat, imagine pointing out the PEC (Personal Equipment Connector) through text only. I havent demonstrated it here, but remove the left seat and then show a blown up area pointing to the PEC). Again text supporting content. Putting content into practice (eLearning)
  3. 3. Having worked in some big organisations, I have noticed many a time that ideas get stamped upon, budget constraints come into play and the product suffers as a consequence. Personally I do not employ this methodology, I want YOU to be proud and want to use the product. My methodology employs KISS (Keep it Simple, Stupid). The above look and feel is deliberate in being minimalist, also not using icons which is a bit 90s means that learners dont have to learn what icons do. That is a major plus as you dont need to sit through a lesson on how to use the product. Theres nothing worse is there? Having decades of experience, yes I know I look younger than I actually am (he says tongue in cheek). I really do enjoy the work I carry out, I am very fortunate to have employed the learning attitude year in year out and theres no stopping yet. Digital content is vast! Ever evolving, and real-time solutions are upon us. Its getting real good! Sometime in a couple of years, content seen above will be completely free play as graphics cards get more powerful year in / year out. WebGL is a major player, just look at Marmoset for the next level of graphics (and using your current GPU, never mind next years GPU). You will be able to role-play, explore and discover rich content like youve never had it before. Bandwidth constraints will lessen, as the amount of usability and re-use will come into play. Its never been so good for the 3D artist / developer. I cant wait to really push the boundaries sooner and harder. The technology this day and age just makes for learning and exciting learning Putting content into practice (eLearning) On a final note: Please be careful out there