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LESSON 8: HIGHER THINKING SKILLS THROUGH IT-BASED PROJECTS

Eductech2 Carren A. Pangilinan

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Page 1: Eductech2 Carren A. Pangilinan

LESSON 8: HIGHER THINKING SKILLS

THROUGH IT-BASED PROJECTS

Page 2: Eductech2 Carren A. Pangilinan

OVERVIEW…

We shall discuss four types of IT-based

projects which can effectively be used

in order to engage students in activities

of a higher plane of thinking.

Page 3: Eductech2 Carren A. Pangilinan

KEY ELEMENTS OF A CONSTRUCTIVIST

APPROACH TO INSTRUCTION:

Page 4: Eductech2 Carren A. Pangilinan

a.The teacher creating the learning

environment

b. The teacher giving students the tools and facilities, and

c. The teacher facilitating learning

Page 5: Eductech2 Carren A. Pangilinan

…it is the students themselves who

demonstrate higher thinking skills

and creativity through such

activities searching for information,

organizing and synthesizing ideas,

creating presentation, and the like.

Page 6: Eductech2 Carren A. Pangilinan

F O U R I T - B A S E D P R O J E C T S

Resource-based Projects Simple Creations

Guided Hypermedia ProjectsWeb-Based Projects

Page 7: Eductech2 Carren A. Pangilinan

RESOURCE-BASED PROJECTS

The teacher steps out of the traditional

role of being an content expert and

information provider, and instead lets the

students find their own facts and

information.

Page 8: Eductech2 Carren A. Pangilinan

GENERAL FLOW OF EVENTS

1.The teacher determines the topic for the examination of

the class

2.The teacher presents the problem to the class

3.The students find information on the problem/questions

4.Students organize their information in response to the

problem/questions

Page 9: Eductech2 Carren A. Pangilinan

The central principle is to make the students

go beyond the textbook and curriculum

materials . Students are also encouraged to

go the library, particularly to the modern

extension of the modern library, the

internet.

Page 10: Eductech2 Carren A. Pangilinan

INQUIRY-BASED OR DISCOVERY APPROACH

this requires that the students,

individually or cooperatively with members of

his group, relate gathered information to the

‘real world’.

Page 11: Eductech2 Carren A. Pangilinan

Traditional & Resource-B

ased Learning Models

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F O U R I T - B A S E D P R O J E C T S

Resource-based Projects Simple Creations

Guided Hypermedia ProjectsWeb-Based Projects

Page 13: Eductech2 Carren A. Pangilinan

SIMPLE CREATIONS

In developing software, creativity as an

outcome should not be equated with ingenuity

or high intelligence. Creating is more consonant

with planning, making, assembling, designing,

or building.

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Five Key Tasks to

Develop Creativity:

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1.Define the task.

2. Brainstorm

3. Judge the ideas.

4. Act.

5. Adopt flexibility.

Page 16: Eductech2 Carren A. Pangilinan

F O U R I T - B A S E D P R O J E C T S

Resource-based Projects Simple Creations

Guided Hypermedia ProjectsWeb-Based Projects

Page 17: Eductech2 Carren A. Pangilinan

GUIDED HYPERMEDIA PROJECTS

As an instructive tool

As a communication tool

Page 18: Eductech2 Carren A. Pangilinan

F O U R I T - B A S E D P R O J E C T S

Resource-based Projects Simple Creations

Guided Hypermedia ProjectsWeb-Based Projects

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WEB-BASED PROJECTS

Students can be made to create and

post web pages on a given topic.

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PANGILINAN, CARREN A.BS EDUCATION3/MAPEH

PREPARED BY: