5
e-learning essentials. What is e-learning? e-learning Is a learning process created by combining digitally delivered content with learning support services. Broadly can be defined as any use electronic technology to create learning experiences. Consists of the transfer of skills and knowledge using electronic applications and processes (Web-based learning, computer-based learning, virtual classrooms, collaborative learning, learning 2.0 ...). This may include , use of diverse media (audio or video recording...) and supports (web, mobile, PDA...). on-line learning (web based learning) Is the most popular modality of e-learning , who takes place via computer and connected to the Internet. The learner use the computer to access to the learning environment and interact with resources (text, audio video...), activities and persons (teacher, instructor, tutor, learners...). The teacher (instructor, trainer...) uses the environment utilities to facilitate, advise and supervise the learning process. The communication between learners and teachers can be on real time (synchronous mode), with chat o videoconference o in asynchronous mode (forum, debate, mail...). The interactive activity promotes an approach to continuous evaluation of learning process.

e- learning essentials

Embed Size (px)

Citation preview

Page 1: e- learning essentials

e-learning essentials. What is e- learning?

e-learning

Is a learning process created by combining digitally delivered content with learning support services. Broadly can be defined as any use electronic technology to create learning experiences.

Consists of the transfer of skills and knowledge using electronic applications and processes (Web-based learning, computer-based learning, virtual classrooms, collaborative learning, learning 2.0 ...). This may include , use of diverse media (audio or video recording...) and supports (web, mobile, PDA...).

on-line learning (web based learning)

Is the most popular modality of e-learning , who takes place via computer and connected to the Internet.

The learner use the computer to access to the learning environment and interact with resources (text, audio video...), activities and persons (teacher, instructor, tutor, learners...). The teacher (instructor, trainer...) uses the environment utilities to facilitate, advise and supervise the learning process.

The communication between learners and teachers can be on real time (synchronous mode), with chat o videoconference o in asynchronous mode (forum, debate, mail...).

The interactive activity promotes an approach to continuous evaluation of learning process.

Page 2: e- learning essentials

e-learning essent ials. Face to face versus on-l ine learning

✔ e-teaching is closer to the traditional education that e-learning.

It makes use of the technology but not of philosophy.

Page 3: e- learning essentials

✔ Allows the learner to study when and where they are most possibilities (without interfering their job or other responsibilities).

✔ Allows the student to adapt some aspects of learning to individual needs (time and sequence of study, time to reflection, assessment of their process).

✔ Provides the opportunity to those that could not attend a face to face learning.

✔ Eliminates time and distance barriers to communication.

✔ Facilitates student centered learning approach and just-in-time advice and evaluation.

✔ Allows for real time (synchronous) as well as asynchronous exchanges.

✔ Facilitates collaborative learning scheme.

✔ Encourages the formation of a communities (communities of practice) of learners with similar needs after completion of learning.

✔ Allows the integration of a widely variety of Internet resources.

e-learning essent ials. On-l ine learning benefits

Page 4: e- learning essentials

e-learning essentials. P lanning and design learning

Analysis (identifying needs)

Needs Assessment Audience analysis Content Analysis Technical Analysis (course delivery and authoring tools) Structural Analysis (organization and course duration) Resource Assessment

Design (activity, evaluation, media)

Identify goals Write learning objectives Establish criterion reference Devise an instructional strategy Design lessons and Materials Plan media utilization Design testing Design evaluation approach Design the Interface

Development(perform materials and activities)

Authoring Media creation / integration / production Prototyping Processing Quality Assurance

Implementation(deliver the instruction)

PromotionDistributionReportingMaintenance

Evaluation(the project)

Page 5: e- learning essentials

Continuing Education (Long life learning)

Usually performed for adults learners in a context of professional development.

Adults learn of different form that the children (Andragogy). Adult learner:

✔ Are much more self-directed than children.✔ Take responsibility for their learning experiences.✔ Begin with previous experiences and knowledge.✔ Seeks learning experiences that are learner-oriented.✔ Prefer a practical and immediately relevant approach.✔ Learn readily from their peers (colleagues).✔ Have formed a learning style and preferences.✔ Want immediate and regular feedback.✔ Seeks an effective learning experience.

e-learning essentials. Other aspects