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This the presentation of the app Dyseggxia (Piruletras in its Spanish version): A scientifically validated game to help children to overcome dyslexia.
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by the Cookie Cloud Team
A Scientifically Validated App to Help Children to Overcome Dyslexia
in Spanish
Dyslexia• Dyslexia is a learning disability characterized by
difficulties with accurate word recognition and by poor spelling and decoding abilities
!
• As side effect, this impedes the growth of vocabulary and background knowledge
• Children with dyslexia tend to show signs of depression and low self-esteem
(Vellutino et al., 2004)
(International Association of Dyslexia, 2011)
Dyslexia
(Jiménez et al. 2009)
(Paulesu et al. 2001)
(Eurostat, 2012)
(Interagency Commission on
Learning Disabilities,
1987)
• Neurological origin !
• 7.5-11% Spanish speaking • 50 million in the European
Union • 10-17.5% of the US population
• Frequent
• Universal
(Shaywitz, 2008)
Dyslexia and Education• Today, the most frequent way to detect
a child with dyslexia is due to her or his academic failure
• In Europe 15.2% of the students do not finish the obligatory secondary school
• In Spain 31% of the students drop secondary school
• In Spain 4 out of 6 cases of academic failure are related to dyslexia
(International Dyslexia
Association, 2011)
!
(European Commission, 2011)
!
(Eurostat, 2011)
!
(Federación Española de la Dislexia, 2008)
Traditional Methods for Overcoming Dyslexia
• To mitigate dyslexia, children need to do language exercises
• Paper based
• Monotonous exercises
• Dyslexia workbooks are boring for children
The Idea
• Provide children an interactive and engaging tool
• Overcome difficulties while playing exercises created with a new linguistic based methodology
since March 2011
Luz Rello
Linguist, PhD student on dyslexia
Clara Bayarri
Software Engineer
Content Design
& Evaluation
Development
Graphic Design
The Team
Azuki Gorriz
Graphic Designer and Illustrator
Features• Exercises in Spanish and English
• More than 5,000 different exercises
• Six types of exercises
• Five difficulty levels: initial, easy, medium, hard and expert
• Graphics showing the learning evolution
• Engaging elements: points, sounds and accessories to customize your penguin (app’s pet)
New Methodology
Scientific Content Design
(Rello,Baeza-Yates, Saggion & Pedler, LREC 2012)
(Rello, & Llisterri, LDW 2012)
(Rello, Bayarri & Gorriz, ASSETS 2012)
• Creation of a corpus of texts written by children with dyslexia
• Linguistic analysis of the errors
• Integration of the linguistic patterns in the exercises
Exercise Design
• Phonology • Orthography • Morphology • Lexicon
Empirical Error Analysis + Difficulties
• Omission
!
!
• Substitution
• Insertion
• Derivation • Word Separation
• Transposition
Difficulty Levels• Defined by:
• Specific difficulties of Dyslexia
• User testing (15 participants) (Rello, Bayarri & Gorriz, ASSETS 2013)
• Word length
• Frequency
• Number of neighbors
Text Appearance
• Based on previous research on people with dyslexia using eye-tracking
(Rello, Kanvinde & Baeza-Yates, W4A 2012)
(Rello & Baeza-Yates, ASSETS 2013)
• Best fonts for dyslexia
!
!
• Good colors for dyslexia
Engaging Children• The penguin grows and earns prizes
(Rello, Bayarri, & Gorriz, TISE 2013)
For Parents & Teachers• Graphics showing the evolution of the child
(Rello, Bayarri, & Gorriz, TISE 2013)
Scientific Evaluation• Longitudinal study in Lestonnac School,
with psychologists from Creix Centre
• 8 weeks (April-June 2013)
!
• 48 participants with dyslexia
• From 6 to 11 years old
[Rello et al., ASSETS
2014]
MethodologyDesign within-subjects
Independent measuresPiruletras
Word Search
Dependent measures
Writing — Rate of Words with ErrorsWriting — Rate of Errors per Word Writing — Rate of Errors per Wrong Word Reading — Rate of Errors per Word Subjective Reading and Writing Skills
Procedure It is a contest!
MaterialsTALE tests !Reading and Writing Tests
- Test Structure - Word Content (children’s school textbooks, app words) - Age Groups
[Rello et al., ASSETS
2014]
Methodology• Participants
- 54 potential participants - ‘Test of Reading and Writing Analysis‘ (TALE) to diagnose dyslexia - 48 participants (29 girls and 19 boys) - All experienced in playing computer games - 44 of them regularly played games on mobile devices
Two Groups
using TALE Older children:
16 girls and 8 boys 9 to 11 years oldfourth and fifth year (µ= 9.92, s = 0.78)
Younger children: 13 girls and 11 boys 6 to 9 years old first, second and third year (µ =̄ 7.67, s = 1.00)
[Rello et al., ASSETS
2014]
Results
Older Group
Younger Group
[Rello et al., ASSETS
2014]
Conclusions• It significantly improves the
writing of children with dyslexia (9 and 11 years old after 4 weeks)
• 42% less writing errors
• 34% less errors rate per wrong word
hace = 0 error ace = 1 error aze = 2 errors
[Rello et al., ASSETS
2014]
Social Impact• 17,000 downloads
(Since June 2012)
• More than 70 countries
• Since September 2013: — 2,282 downloads — 310 sold (0.79€)
Social Impact• In the curriculum of specialized centers in Barcelona and Balearic
Islands: Creix, UDITTA, Coddia, among others
• Recommended by associations of dyslexia (Madrid, Barcelona, Balearic Islands, Galicia, SUMDIS, ForDyslexia, among others)
• On TV, radio and newspapers, blogs & talks
Championship!• First Dyseggxia contest for children
at Mobile World Centre, Barcelona
• Overcome dyslexia & make friends
• Sponsors
• Organizers
1st prize
First Prize in Education Category
• over 200 apps (4 categories)
Ongoing Work• Android and Web version
• Inclusion in schools
• Inclusion reeducation programs
• Extend to more languages
• Include a business manager in our team
• Include a customer service representative in our team
• Find funding to become a start-up
• Android beta version
• Ajuntament de Barcelona (licenses and instruction classes in schools)
• — German with Hochschule Emden/Leer — Catalan with Calatan Dyslexia Association
Other Possibilities of Dyseggxia
• We discovered that some people is using it to...
!
!
!
!
• We can create books for children and school materials
• Learning new languages
• Practice spelling
• Mind training for children, adults and elderly
• Learning spelling for low-literate adults
Summary• Fosters equal opportunities
• Improves the outcome
• Empowers teachers and parents
• Scientifically validated
• Learning while playing, engaging
• More affordable (and complementary) compared to reeducation classes with a private teacher (0.79€ vs 30€/h)
Research Papers• Rello, Luz; Bayarri, Clara; Otal, Yolanda & Pielot, Martin. A Method to Improve the Spelling of
Children with Dyslexia. ASSETS 2014: The 16th International ACM SIGACCESS Conference of Computers and Accessibility, Rochester, NY USA, 20-22 October..
• Rello, Luz; Bayarri, Clara & Gorriz, Azuki. 2012. What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia. In Proceedings of the 14th International ACM SIGACCESS Conference of Computers and Accessibility (ASSETSb 2012). Boulder, USA, 22-24 October.
• Rello, Luz; Clara Bayarri & Azuki Gorriz. 2013. Un juego educativo para niños con dislexia. XIV Congreso Internacional de Interacción Persona-Ordenador (INTERACCIÓN 2013). September 17-20, 2013, Madrid, Spain.
• Rello, Luz & Llisterri, Joaquim. 2012. There are Phonetic Patterns in Vowel Substitution Errors in Texts Written by Persons with Dyslexia. In Proceedings of the 21st Annual World Congress on Learning Disabilities (LDW 2012). Oviedo, Spain, 5-7 September.
• Rello, Luz 2013. Design of Word Exercises for Children with Dyslexia. The 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2013). Vigo, Spain, 13-15 November.
Research Papers• Rello, Luz; Clara Bayarri & Azuki Gorriz. 2013. Dyseggxia o Piruletras: Ejercicios Lingüísticos
para la Reeducación de la Dislexia en un Juego para Tableta (Dyseggxia or Piruletras: Language Exercises for Rehabilitation of Dyslexia in a Game for Tablet) In Proceedings of the TISE 2013: XVIII Congreso Internacional de Informática Educativa. Porto Alegre, Brasil, 9-11 December, 2013.
• Rello, Luz; Ricardo Baeza-Yates, Horacio Saggion & Jennifer Pedler. 2012. A First Approach to the Creation of a Spanish Corpus of Dyslexic Texts. In Proceedings of the LREC Workshop Natural Language Processing for Improving Textual Accessibility (NLP4ITA). Istanbul, Turkey, 27 May, 2012.
• Rello, Luz; Kanvinde, Gaurang & Baeza-Yates, Ricardo. 2012. Layout Guidelines for Web Text and a Web Service to Improve Accessibility for Dyslexics. In Proceedings of the International Cross Disciplinary Conference on Web Accessibility (W4A 2012). Lyon, France, 16-17 April.
• Rello, Luz & Baeza-Yates, Ricardo. 2013. Good Fonts for Dyslexia. ASSETS 2013: The 15th International ACM SIGACCESS Conference of Computers and Accessibility (ASSETSa 2013), Bellevue, Washington USA, 22-24 October.