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Conduct your own research. 1. Who was the Cinematographer for Dredd? 2. What other films have they worked on? Read this interview with VFX Supervisor Jon Thum and answer the questions below: http://www.digitalartsonline.co.uk/news/motion-graphics/i nterview-dredd-3d-vfx-supervisor-jon-thum/ 3. Where did production take place? 4. Who was the writer, Alex Garland, in regular contact with? Anthony Dod Mantle, BSC is a British cinematographer notable for his work in digital cinematography. Has worked on films such as 172 hours, Rush, Slumdog Millionaire, Trance and 28 days later South Africa became the most practical and cost effective shooting location we started basing our Mega City One concepts on parts of Johannesburg and Cape Town, and those concepts held true right through to the final shots on film He was in regular contact with [Judge Dredd creator] John Wagner

Dredd worksheet

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Page 1: Dredd worksheet

Conduct your own research.

1. Who was the Cinematographer for Dredd?

2. What other films have they worked on?

Read this interview with VFX Supervisor Jon Thum and answer the questions below: http://www.digitalartsonline.co.uk/news/motion-graphics/interview-dredd-3d-vfx-supervisor-jon-thum/

3. Where did production take place?

4. Who was the writer, Alex Garland, in regular contact with?

Anthony Dod Mantle, BSC is a British cinematographer notable for his work in digital cinematography.

Has worked on films such as 172 hours, Rush, Slumdog Millionaire, Trance and 28 days later

South Africa became the most practical and cost effective shooting location we started basing our Mega City One concepts on parts of Johannesburg and Cape Town, and those concepts held true right through to the final shots on film

He was in regular contact with [Judge Dredd creator] John Wagner 

Page 2: Dredd worksheet

5. How did the production team create the effect of people being shot?

6. How was the Slo-Mo effect created?

7. What was the total shot count for the film? How many were VFX shots?

The Film used a lot of VFX, The total VFX used was close to 300 and had a total shot count of 650 shots

They used  VFX for the blood and gore when people are being shot, so for reference we fired bullets at blood bags and prosthetic skin and noticed the stringy nature of the blood and the shock wave impact of the bullet on skin. We shot as much of it as possible in layers so we could control the action and in VFX we added particulates in the air to add depth to the stereo. The slo-mo 'look' was developed over a period of time and consisted of separating out the colours and objects in the scene and taking them in different directions with hue and saturation. Add to that some sparkles in the highlights and some heightened stereo and we had our drug look.

They used VFX for the blood and gore when people are being shot, so for reference we fired bullets at blood bags and prosthetic skin and noticed the stringy nature of the blood and the shock wave impact of the bullet on skin. We shot as much of it as possible in layers so we could control the action and in VFX we added particulates in the air to add depth to the stereo.

Anthony Dod Mantle, BSC is a British cinematographer notable for his work in digital cinematography was the cinematographer for Dredd 2012 a massive profitable, success film, other film that he has worked on are films such as 172 hours, Rush, Slumdog Millionaire, Trance and 28 days later. The Production of Dredd 2012 took place in south Africa because I as most Practicle and cost effective for shooing the starting base o Mega City one. The location shows parts of of Johannesburg and Cape Town.The Writer Alex Garland had regualer contact with the Judge Dreadd creator John Wagner. They used  VFX for the blood and gore when people are being shot, so for reference we fired bullets at blood bags and prosthetic skin and noticed the stringy nature of the blood and the shock wave impact of the bullet on skin. We shot as much of it as possible in layers so we could control the action and in VFX we added particulates in the air to add depth to the stereo. The slo-mo 'look' was developed over a period of time and consisted of separating out the colours and objects in the scene and taking them in different directions with hue and saturation. Add to that some sparkles in the highlights and some heightened stereo and we had our drug look. The Film used a lot of VFX, The total VFX used was close to 300 and had a total shot count of 650 shots